Seamless Green Painted Wood by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Green Painted Wood by Share Textures – PBR 3D Texture (8K ready)

IDgreen-painted-wood-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless green painted wood texture is expertly crafted to capture the authentic essence of natural wood coated with a vibrant green paint layer. The base substrate is organic wood characterized by its fibrous grain orientation and subtle porosity which together reveal hints of a weathered natural origin. The wood’s surface shows delicate imperfections such as fine cracks and faint brush strokes indicative of the paint binder that forms a consistent yet slightly worn finish. Variations in pigment saturation and gentle fading caused by environmental exposure add complexity to the green color emphasizing the subtle interaction between the organic wood and the applied paint layer. These material qualities contribute to a tactile surface that balances realism and depth making it suitable for a wide range of visual applications.

In terms of physically based rendering (PBR) this texture delivers detailed and lifelike results across multiple channels. The Base Color (Albedo) map vividly represents the green paint with nuanced tonal variations that reflect wear and pigment shifts. The Normal map enhances the fibrous wood grain and surface irregularities including brush marks adding dimensionality and tactile interest. A Roughness map modulates the semi-glossy paint finish with matte areas where the paint has dulled or worn away contributing to a realistic surface feel. The Metallic map remains at zero ensuring accurate shading without metallic reflections as expected for painted wood. Ambient Occlusion deepens cracks and crevices for natural shadowing effects while the Height or Displacement map captures fine surface relief such as grain undulations and minor paint chipping enabling convincing parallax and tessellation effects in advanced rendering engines.

Optimized for seamless tiling without visible repetition this texture supports resolutions up to 8K ensuring exceptional detail even in close-up views or high-fidelity projects. It is fully compatible with leading 3D engines including Blender Unreal Engine and Unity integrating smoothly with their respective shading models such as Blender’s Principled BSDF Unreal’s Base Color and Roughness inputs and Unity’s URP and HDRP Lit shaders. For best results it is recommended to maintain a consistent UV scale to preserve uniform detail across surfaces and to combine the Normal map with Height or Parallax techniques to enhance the tactile realism of the painted wood bringing subtle surface variations to life in your renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.