Seamless Classic Wood Parquet 23 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Classic Wood Parquet 23 by Share Textures – PBR 3D Texture (8K ready)

IDclassic-wood-parquet-23-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Classic Wood Parquet 23 texture is a meticulously crafted PBR 3D material designed to authentically replicate the natural characteristics of traditional wooden parquet flooring. At its core this texture features a fine-grained hardwood substrate arranged in a classic geometric parquet pattern showcasing the organic orientation of the wood grain and subtle pigment variations typical of high-quality wood. The surface reveals natural porosity and slight weathering effects reflecting a well-maintained yet lived-in appearance. A smooth brushed finish enhances the tactile quality preserving the delicate texture and grain structure while the warm earthy tones and subtle oxidation layers enrich the color palette contributing to a rich sense of depth and authenticity. The parquet planks appear seamlessly bonded with minimal visible adhesive emphasizing the refined craftsmanship inherent in premium wood flooring surfaces.

In the context of PBR workflow this texture pack accurately captures the complex material properties across multiple texture channels to ensure physically consistent and precise rendering results. The BaseColor (Albedo) map delivers true-to-life wood tones and pigment distribution without baked-in lighting providing a neutral yet richly detailed color foundation. The Normal map encodes fine grain details and micro-surface irregularities enhancing depth and tactile realism while the Roughness map balances semi-matte brushed wood surfaces avoiding unnatural glossiness. Reflecting the inherently non-metallic nature of wood the Metallic map remains null to preserve accurate shading. Ambient Occlusion subtly enhances the crevices and joints between parquet tiles adding visual depth and emphasizing the geometry while the Height/Displacement map offers precise surface relief for advanced shading techniques like parallax occlusion increasing dimensionality and realism in close-up views.

Optimized for seamless tiling and available in ultra-high resolution up to 8K this texture pack is ideal for large surface applications in architectural visualization game environments and virtual reality projects. It is fully compatible with popular rendering engines such as Blender Unreal Engine and Unity supporting standard shader inputs including Principled BSDF Base Color Roughness Normal and Ambient Occlusion maps. For optimal results it is recommended to maintain consistent texel density across UV maps and consider using layered or triplanar mapping techniques to minimize visible tiling artifacts. Additionally combining the Normal and Height maps can significantly enhance surface realism by introducing subtle depth cues that dynamically respond to changes in lighting and viewing angles elevating the overall visual quality of wooden parquet flooring simulations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.