The polished oak texture seamless high resolution up to 8k presents an exquisitely detailed wood surface designed to replicate natural oak’s refined appearance and tactile quality. This AI-generated texture captures the intricate grain orientation of oak wood fibers, showcasing a tightly interlocked pattern of growth rings and subtle medullary rays. The surface finish is highly polished, lending a smooth, reflective sheen that emphasizes the rich, warm amber and golden-brown hues characteristic of seasoned oak. The texture’s composition simulates a dense hardwood substrate with minimal porosity, reflecting oak’s natural durability and weather resistance. Fine variations in color caused by natural pigments, such as tannins and lignin oxidation, are faithfully represented to enhance realism and depth.
Within physically based rendering channels, this polished oak texture seamless high resolution up to 8k excels in delivering balanced realism and versatility. The BaseColor/Albedo channel reveals the detailed color gradients and natural wood knots without any artificial tinting, while the Normal map subtly enhances the perception of grain elevation and surface undulations. The Roughness map is finely tuned to reflect the polished finish, presenting low roughness values for a soft gloss without excessive glare. Metallic content is negligible, consistent with organic wood materials, ensuring an accurate diffuse reflection model. Ambient Occlusion adds depth to grain crevices and subtle surface indentations, and the Height/Displacement map offers gentle relief to simulate the tactile wood texture for enhanced parallax effects in real-time 3D preview applications.
Designed to cover vast areas seamlessly, this tileable polished oak texture seamless high resolution up to 8k is ideal for accelerating workflows in Blender, Unity, and Unreal Engine, supporting high-end architectural visualization, environment art, and concept prototyping with predictable and repeatable results. The texture’s 8k resolution guarantees crisp detail even on large-scale surfaces, preserving consistent visual fidelity across scenes. For optimal use, it is recommended to adjust the UV scale carefully to maintain natural grain proportions and fine-tune the roughness channel to match specific lighting rigs, ensuring the polished oak surface remains grounded and believable under varying illumination conditions.
The polished oak texture seamless high resolution up to 8k offers a highly detailed ai texture with a realistic PBR appearance, making it ideal for use in wood textures requiring seamless polished oak texture seamless high resolution up to 8k quality.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
