Seamless Walnut Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless Walnut Texture Seamless

Texture Info

IDseamless-walnut-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the seamless walnut texture seamless high resolution up to 8k, a meticulously crafted wood material designed to replicate the natural elegance and complexity of walnut wood surfaces. This texture captures the fine grain orientation and subtle variations in color from rich browns to warm amber hues, revealing the organic growth patterns and occasional mineral streaks typical of premium walnut timber. The surface finish is smooth yet subtly brushed, highlighting the wood’s natural luster while preserving a hint of roughness that suggests a lightly sanded, semi-matte treatment. The underlying composition reflects wood’s fibrous structure, with tightly packed cellulose fibers and natural resins acting as binders, resulting in a dense, durable substrate. Porosity is minimal, indicative of well-seasoned walnut, with minimal weathering effects to maintain a fresh, clean appearance ideal for architectural visualization and environment art.

This tileable seamless walnut texture seamless high resolution up to 8k is expertly tuned for physically based rendering workflows, providing a comprehensive set of PBR channels. The BaseColor/Albedo channel delivers accurate color information with natural pigment variations and subtle dye effects from organic compounds in the wood. The Normal map enhances the perception of fine grain and surface irregularities, adding tactile depth without overpowering detail. Roughness values are carefully balanced to reflect the semi-polished nature of walnut, neither too glossy nor overly matte, while the Metallic channel remains near zero, consistent with non-metallic wood material. Ambient Occlusion is optimized to emphasize natural shadowing within the wood grain, enhancing realism. The Height or Displacement map subtly conveys the depth of grain and minor surface undulations, ideal for advanced parallax effects in high-end renders.

Designed for seamless tiling, this texture allows you to cover extensive surface areas without visible repetition or artifacts, making it perfect for quick look development, concept prototyping, and detailed environment creation. With resolution up to 8k, it supports ultra-high fidelity close-ups and large-scale applications in Blender, Unreal Engine, and Unity, ensuring predictable, repeatable results across platforms. For best results, consider adjusting the UV scale to maintain natural grain proportions and lightly blend a subtle ambient occlusion layer to add depth without over-darkening. Tuning roughness values can also help simulate different finishes, from freshly sanded walnut to lightly oiled surfaces, enhancing the material’s versatility in your projects.

This AI-generated seamless walnut texture offers a seamless high resolution up to 8k, providing realistic wood textures with accurate PBR appearance and a detailed 3D preview for precise material composition analysis.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.