Stylized Tiles Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Tiles Wood — Seamless PBR Texture

IDstylized-tiles-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Stylized Tiles Wood seamless PBR texture is a premium physically based rendering material expertly designed from a stylized wooden substrate. The base composition features carefully oriented wood fibers and grain patterns that strike a harmonious balance between natural randomness and artistic stylization. This refined grain orientation combined with subtle weathering effects adds depth and complexity to the wood’s surface without detracting from its stylized charm. The texture’s surface finish suggests a lightly polished wood with a natural matte sheen blending smoothness and gentle textural imperfections that evoke an authentic yet artistically enhanced wooden tile. Pigments and natural wood colorants are thoughtfully integrated providing a warm and consistent color response across each tile making this texture ideal for large-scale tiling applications where uniformity and visual cohesion are critical.

The material’s porosity and fine grain details are captured with precision translating effectively into the PBR workflow’s multiple texture channels. The BaseColor (Albedo) map presents the wood’s stylized hues and subtle color variations while the Normal map emphasizes delicate grain relief and surface undulations that contribute to realistic light interaction. The Roughness map defines a moderate glossiness level reflecting the semi-polished finish and the Metallic map appropriately reads zero underscoring the organic non-metallic nature of wood. Ambient Occlusion enhances visual depth by accentuating shadows within the tile joints and grain crevices and the Height (Displacement) map offers surface relief enriching parallax effects and adding tactile dimensionality. This comprehensive texture set supports resolutions up to 8K ensuring exceptional detail and clarity for demanding projects and is fully optimized for seamless integration into Blender Unreal Engine Unity and other real-time or offline rendering platforms.

For optimal results it is recommended to verify the project’s color space and gamma settings to maintain the texture’s carefully calibrated warm wood tones and stylized aesthetic. Practical application tips include adjusting the UV scale to control tile repetition and prevent visual monotony as well as fine-tuning roughness parameters to tailor the surface’s sheen according to specific lighting and environmental conditions. This stylized wood tile texture excels in architectural visualizations game environments and any creative scenario requiring a natural yet artistically stylized wooden tile surface that combines versatility with rich visual appeal. The material’s high-quality craftsmanship and detailed composition make it a valuable asset for enhancing wood surfaces with realistic yet stylized character.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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