This seamless 3D PBR texture presents a polished teak wood floor characterized by its warm, rich hues ranging from golden amber to deeper reddish-browns. The texture features long, vertical planks with a natural grain pattern that varies across the boards, including fine, flowing lines alongside subtle knots and occasional darker streaks. The wood surface appears smooth and varnished, exhibiting a soft gloss finish that enhances the wood's depth and warmth without strong reflections, maintaining realism for indoor environments.
The planks exhibit slight natural variations in texture and color, giving an authentic feel of real kiln-dried teak wood flooring. The grain pattern is mostly straight with mild waves and occasional small knots that add character without distraction. The subtle pores and fiber details embedded in the surface highlight the tactile quality, contributing to a high level of photorealism in 3D renders.
This texture is tileable and PBR-ready, optimized for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software. It is perfect for architectural visualization projects requiring warm interior floors, furniture surfaces, or even stylized game environments that benefit from a natural yet refined wood look. Its polished nature fits well in cozy living rooms, upscale interiors, modern cabins, or any design emphasizing natural elegance.
Overall, this teak wood texture delivers an inviting material that balances natural imperfections with a polished, finished appearance, making it a versatile choice for artists and designers seeking realistic but warm wood surfaces in their 3D projects.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.