The Rosewood Luxurious Fine Grain texture embodies the intricate and natural beauty of genuine rosewood, an organic hardwood substrate known for its dense, fine-grained composition. This AI-generated seamless rosewood luxurious fine grain texture captures the wood’s characteristic warm reddish-brown hues, enriched by darker streaks and subtle pigment variations that reflect mineral deposits typically found in authentic rosewood materials. The surface finish is expertly rendered to mimic a finely polished veneer, exhibiting soft reflections and a gentle sheen that highlight the material’s premium, luxurious quality. The texture preserves the natural grain orientation and subtle porosity of rosewood, conveying its deep structural complexity while maintaining minimal weathering, which ensures a pristine and elegant appearance suitable for high-end architectural visualization, product mockups, and interior design environments.
Designed for physically based rendering workflows, this tileable rosewood luxurious fine grain texture set includes a full suite of PBR maps that translate the wood’s composition into digital realism. The BaseColor (Albedo) map delivers the authentic pigment depth and color nuances, while the Normal map enhances surface detail by simulating fine grain ridges and subtle imperfections, improving light interaction for a tactile surface feel. The Roughness map balances matte and glossy areas, replicating the polished yet textured finish of rosewood, and the Metallic map remains neutral, consistent with the organic, non-metallic nature of wood. Ambient Occlusion adds depth by simulating shadows within grain crevices, and the Height/Displacement map emphasizes natural surface relief, enhancing realism especially in close-up 3D previews and real-time rendering scenarios.
Available in ultra-high resolution up to 8K, this seamless rosewood luxurious fine grain texture ensures exceptional clarity and consistency across large UV islands without visible seams, making it ideal for extensive wood paneling or detailed surface applications. Fully compatible with Blender, Unreal Engine, and Unity, it integrates effortlessly into modern 3D pipelines. For best results, adjusting the UV scale to match the physical size of your model preserves the natural grain proportions, preventing distortion or detail loss. Additionally, fine-tuning the Roughness map allows subtle control over the surface’s reflective properties, enhancing the material’s tactile and luxurious finish without compromising authenticity. Incorporating the Height or Displacement map further enriches the surface texture, making this rosewood luxurious fine grain texture perfect for projects that demand both aesthetic refinement and photorealistic accuracy.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
