Planks Even Weathered — Wood Planks Even Weathered Wood — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Planks Even Weathered — Wood Planks Even Weathered Wood — PBR seamless 3D texture

IDwood-planks-dirt-planks-even-weathered-wood-wall-man-made
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Planks Even Weathered is a carefully crafted physically based 3D texture designed to authentically depict wood planks with an even weathered surface that bridges indoor and outdoor environments. The base material is natural wood characterized by its fibrous grain orientation and subtle porosity which together capture the nuanced effects of time and exposure. This results in a balanced accumulation of dirt and gentle surface erosion creating a moderately rough matte finish that maintains a clean yet naturally aged appearance. The coloration features faint pigment variations and mild discoloration caused by oxidation and environmental interaction preserving the distinct character of weathered wood without overwhelming grime or damage. This texture is ideal for man-made surfaces such as wooden walls flooring and architectural elements where a refined weathered wood look is desired.

In the PBR workflow this seamless and tileable 3D texture offers a complete set of high-quality maps that accurately convey the material’s properties. The BaseColor (Albedo) map provides subtle layering of dirt and pigment shifts with an even distribution of weathering effects while the Normal map captures intricate grain detail and slight surface irregularities to enhance depth and realistic lighting interaction. The Roughness map reflects the moderately rough non-glossy finish typical of weathered wood complemented by a minimal Metallic channel consistent with organic wood materials. Ambient Occlusion adds depth by accentuating shadows in the crevices between planks and the Height map delivers precise displacement data to emphasize grain depth and surface texture supporting parallax effects for enhanced realism. Available in both PNG and EXR formats the texture supports resolutions up to 8K ensuring crisp detail on both small and large surfaces.

Optimized for use in modern rendering engines such as Blender Unreal Engine and Unity this wood planks dirt texture provides versatility and high performance for a variety of projects. For the best visual outcome it is recommended to adjust the UV scale to maintain the natural size of the wood grain and weathering details while fine-tuning the roughness map can help adapt the finish to different lighting environments. This approach ensures the texture retains its realistic appearance whether applied to exterior weathered walls or interior wood paneling making it a dependable choice for digital content creators seeking authentic physically based wood surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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