Seamless Bark Willow by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark Willow by Texture Haven – PBR 3D Texture (8K ready)

IDbark-willow-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Bark Willow texture by Texture Haven masterfully captures the intricate natural complexity and organic character of mature willow tree bark presenting an exceptional level of detail and realism. The base substrate is an organic wood material primarily composed of cellulose fibers intricately bound within a lignin matrix creating a fibrous and uneven grain orientation typical of willow bark. This texture highlights a porous surface with subtle weathering effects including fine cracks ridges and natural irregularities that develop over time. The finish is raw and matte free from polish or gloss authentically representing the tactile roughness and natural feel of the willow bark’s surface. Color variations range from deep earthy browns to muted sallow tones accurately reflecting the pigments and tannins present in aged willow wood which contribute to the texture’s lifelike color depth and natural appearance.

In physically based rendering workflows this PBR 3D texture is meticulously crafted with all essential maps to ensure accurate and consistent shading across various rendering engines. The Base Color (Albedo) channel conveys the subtle color nuances derived from the bark’s organic pigments while the Normal map simulates the fibrous structure and uneven ridges adding convincing micro-detail and surface complexity. The Roughness map defines the matte non-reflective finish by capturing subtle variations caused by weathering and natural wear patterns. The Metallic channel remains unused in line with the non-metallic nature of organic bark. Ambient Occlusion enhances shadowing within crevices and folds increasing the perception of depth and three-dimensionality. The Height or Displacement map emphasizes the natural undulations and worn areas of the bark supporting realistic surface relief and tactile detail under dynamic lighting conditions.

This seamless bark willow texture is available in up to 8K resolution providing high fidelity and crisp detail necessary for close-up renders and detailed visualizations. It is fully compatible and ready for use in Blender Unreal Engine and Unity. In Blender it integrates seamlessly with the Principled BSDF shader while Unreal Engine supports the Base Color Roughness Normal and Ambient Occlusion maps through their respective material inputs for optimal realism. Unity’s URP and HDRP pipelines also support this texture via the Lit shader. To maximize visual quality and reduce repetition on large surfaces it is recommended to maintain consistent texel density and consider using triplanar or layered tiling techniques. Combining the Normal map with Height or Parallax occlusion mapping can further enhance the tactile realism and depth perception especially in close-up views. For accurate color representation import the Base Color as sRGB and all data maps as Non-Color within your rendering engine.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.