This wrinkled memo paper texture is a high-quality, seamless PBR material designed to replicate the subtle imperfections and tactile qualities of real paper. The base substrate is an organic cellulose fiber matrix, typical of recycled or handmade paper, which gives the surface its characteristic fibrous grain and moderate porosity. The paper’s fibers are randomly oriented, creating natural variations in thickness and translucency, while the binder—usually a starch or synthetic adhesive—helps to unify the sheet and maintain structural integrity. The surface finish is matte with soft wrinkles and creases that suggest gentle wear and handling, enhancing realism in digital renders.
In the PBR workflow, these material attributes translate across multiple channels to deliver a convincing representation: the BaseColor (Albedo) map captures the off-white, slightly yellowed tint common to memo paper, including subtle discolorations and shadowed folds. The Normal map encodes the fine wrinkles and raised creases, providing depth and tactile detail when lit. Roughness values are moderately high, reflecting the paper’s non-reflective, fibrous surface, while the Metallic map remains nearly black, as paper is a non-metallic organic material. Ambient Occlusion emphasizes the shadowing within wrinkles and fiber clusters, adding depth. The Height (Displacement) map enhances the paper’s relief with softly rising and falling areas corresponding to folds and grain texture.
Rendered at an ultra-detailed 8K resolution, this texture is optimized for use in Blender, Unreal Engine, and Unity, making it ideal for close-up shots where surface detail is critical. For best results, it is recommended to adjust the UV scale to match the intended paper size to avoid unnatural repetition. Additionally, fine-tuning roughness can help simulate varying levels of glossiness due to wear or moisture exposure, while subtle height map tweaks can improve parallax effects, adding realism to interactive or VR environments.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.