Texture Info
| ID | inflated-seamless-pbr-inflated-vinyl-fox-plush-texture-4k-4 |
| Category | Inflated |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D inflated PBR texture showcases a vivid pattern of inflated fox plush toys crafted from glossy vinyl material. The texture imitates tightly packed, puffy, and smooth inflated shapes with distinct details such as triangular ears, rounded cheeks, button-like eyes, and a prominent white facial patch. The dominant color palette includes bright orange and creamy white with complementary teal accents, giving the surface a playful and cheerful appeal. The glossy finish reflects strong highlights, enhancing the inflated look and conveying a rubbery, soft plastic feel. The surface is pristine without signs of wear, creases, stitching, or dirt, emphasizing a clean and polished appearance. The pattern arranges these inflated fox panels in a dense, non-directional cluster, creating a compact, bubbly crowd effect. This tileable texture suits use cases like 3D toy design, character props, vibrant game assets, and whimsical interior or sci-fi scenes requiring a playful yet polished inflated surface. Fully optimized for PBR workflows, it integrates seamlessly into engines and software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, supporting high-resolution 4K rendering and realistic reflections. Ideal for designers aiming to add life and color to inflated vinyl objects, this texture provides an eye-catching, joyful atmosphere to product visualizations, animations, and interactive environments.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.