Texture Info
| ID | all-christmas-digital-paper-seamless-pbr-christmas-digital-paper-texture-in-red-and-gold |
| Category | All Christmas Digital paper |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture showcases a festive Christmas digital paper pattern characterized by a deep burgundy background richly decorated with ornamental botanical elements in gold, green, and red tones. The pattern includes stylized fir trees, holly leaves with berries, pine needles, poinsettias, star shapes, and snowflakes, all delicately highlighted with glittery gold accents that add a subtle shimmer and festive elegance. The surface has a smooth matte finish, accentuating the intricate fine lines and sparkly details without glossy reflections, making it suitable for digital paper or fabric simulations.
The texture is meticulously tileable, ensuring smooth repetition without visible seams, perfectly suited for holiday-themed 3D environments, packaging, wrapping paper design, cards, or product visualizations. PBR-ready channels enable accurate rendering of the delicate glitter effects and subtle material properties in 3D software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D.
Due to its elegant yet lively Christmas motif, this texture works best for festive interiors, decorative props, seasonal apparel, or any seasonal digital assets where a classic holiday botanical style is desired. The balanced color palette and ornamental design bring warmth and holiday spirit to winter scenes, gift design, or digital crafts. Its seamless nature allows for large surface covers, including background panels or textiles, making it a versatile asset for holiday 3D projects.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.