Asphalt Outdoor Floor — Flat Cracked Asphalt Cracked Asphalt Outdoor — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Asphalt Outdoor Floor — Flat Cracked Asphalt Cracked Asphalt Outdoor — PBR seamless 3D texture

IDaerial-asphalt-01-road-flat-cracked-asphalt-outdoor-floor
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Asphalt Outdoor Floor texture captures the essence of a flat cracked asphalt surface commonly found in aerial asphalt 01 views of man-made roadways and outdoor floors. The base substrate mimics a dense mineral aggregate bound together by bituminous binders reflecting the typical composition of asphalt pavements. The texture features fine-grained mineral particles with subtle porosity and natural weathering effects including cracks and micro-fractures formed by environmental stress and aging. The surface finish appears matte with a slightly rough texture highlighting the worn outdoor exposure of the asphalt. Earth-toned pigments and oxide layers simulate the dark gray to black color variations characteristic of real asphalt with weathered patches and subtle discolorations adding realism and depth to the material.

Mapped across the PBR channels the Albedo/BaseColor accurately conveys the muted natural hues and pigment variations of cracked asphalt while the Normal map introduces detailed surface irregularities including cracks and aggregate relief that enhance the 3D appearance. The Roughness map balances reflectivity by simulating the coarse non-glossy finish typical of outdoor asphalt floors ensuring light scatters realistically without unnatural shine. The Metallic channel remains minimal or near-zero reflecting the non-metallic nature of asphalt while Ambient Occlusion accentuates shadows within cracks and crevices for depth perception. Height/Displacement maps provide precise elevation data to simulate the surface’s subtle undulations and fissures supporting realistic parallax and displacement effects in real-time and offline renderers.

This seamless and tileable 4K texture is optimized for modern pipelines with an optional 8K resolution available for high-end visualization needs. It is fully physically based ensuring consistent shading across Blender Unreal Engine and Unity environments using the metal/rough workflow. Calibrations embedded in the maps support reliable out-of-the-box results without manual tweaking streamlining workflows in both digital content creation software and game engines. For best results it is recommended to adjust the UV scale to match the scale of the road or outdoor floor being modeled and to fine-tune the roughness map to control the balance between light absorption and reflection enhancing realism depending on environmental conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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