Porous Asphalt Open Graded free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Porous Asphalt Open Graded

IDporous-asphalt-open-graded
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The porous asphalt open graded texture is a meticulously crafted AI texture designed to authentically replicate the complex composition and unique surface characteristics of real-world porous asphalt. This material features a carefully balanced blend of mineral aggregates—typically crushed stone and gravel—embedded within a polymer-modified bituminous binder matrix. The open graded structure is defined by its high porosity created through interconnected air voids that allow enhanced water permeability and contribute to noise reduction. The surface finish captures the subtly weathered and roughened qualities of open graded asphalt with natural variations in aggregate size shape and coloration influenced by mineral oxide layers and inherent pigment diversity. These fine details are accurately portrayed in the BaseColor/Albedo map offering realistic color tones and nuanced shading while the Normal map accentuates the micro-relief of aggregate edges and binder transitions to add tactile depth and realism.

Supporting a complete physically based rendering (PBR) workflow this seamless porous asphalt open graded texture includes all essential maps to achieve photorealistic results across diverse rendering platforms such as Blender Unreal Engine and Unity. The Roughness map effectively simulates the heterogeneous reflectivity of the surface capturing the contrast between the smooth binder and coarse exposed aggregates while the Metallic map remains minimal to reflect the non-metallic nature of asphalt. Ambient Occlusion enhances the perception of depth by emphasizing shadows within pores and crevices formed by the open graded structure. Height and Displacement maps further enrich the texture by reproducing subtle elevation changes highlighting the porous surface’s intricate topology especially in close-up views. Offered in resolutions up to 8K this tileable porous asphalt open graded texture guarantees exceptional clarity and detail ideal for large-scale infrastructure visualizations architectural renders and detailed environment dressing where surface fidelity is paramount.

Designed for seamless tiling this texture integrates smoothly into various 3D workflows enabling expansive surface coverage without visible repetition or loss of micro-detail. To optimize visual realism adjusting the UV scale to align with scene dimensions helps maintain a natural proportion of porous features relative to camera perspective. Additionally fine-tuning the roughness and normal map intensities based on lighting conditions can significantly enhance the subtle surface variations characteristic of open graded asphalt. Utilizing height or parallax mapping techniques further elevates the material’s immersive quality offering a convincing tactile experience when viewed up close. This ai texture porous asphalt open graded material provides a reliable and versatile solution for creating realistic asphalt textures complemented by a detailed 3D preview that accurately represents its porous composition and physical properties for professional-grade rendering projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.