Asphalt Cracked Flat — Cracked Flat Road Gritty Weathered Grey — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Asphalt Cracked Flat — Cracked Flat Road Gritty Weathered Grey — PBR seamless 3D texture

IDasphalt-02-asphalt-cracked-flat-road-asphalt-road-tarmac-road
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Asphalt Cracked Flat texture is a meticulously crafted seamless 3D texture designed to replicate the gritty weathered surface of asphalt 02 commonly found on flat tarmac roads and outdoor man-made terrain. The base substrate is primarily a dense mineral aggregate bound with tar-like bituminous adhesives creating a composite material that exhibits both hardness and flexibility. Fine mineral grains and small cracks are prominent due to prolonged weathering and mechanical stress resulting in a naturally cracked and rough appearance with subtle grey color variations from embedded oxide pigments and surface wear. This combination of mineral aggregates and organic binders manifests in the texture’s complex surface finish which is neither polished nor smooth but rather coarse and matte emphasizing the rugged realism of cracked asphalt road surfaces exposed to outdoor environments over time.

The PBR maps included—albedo normal roughness ambient occlusion and height—accurately represent the physical and visual properties of this asphalt road material. The albedo channel captures the muted grey tones and variable pigmentation of the tar and mineral particles while the normal map delivers fine detail of cracks and surface irregularities enhancing depth and tactile realism. Roughness values reflect the uneven gritty texture typical of weathered tarmac supporting consistent shading and reflections under various lighting conditions. The height map emphasizes surface displacement helping to simulate the subtle elevation changes of cracks and aggregate protrusions for realistic parallax and displacement effects. Ambient occlusion adds depth to crevices and cracks reinforcing the three-dimensionality of the terrain. This asphalt 02 texture is optimized for use in modern pipelines and supports metal/rough workflows to ensure reliable results without manual tweaking across DCCs and game engines including Blender Unreal Engine and Unity.

Provided in 4K resolution with an optional 8K upgrade this physically based texture offers high detail balanced with performance suitable for both real-time rendering and offline production. It comes in versatile formats such as PNG and EXR making it adaptable for various workflows. Ideal for outdoor floors road surfaces and man-made terrain elements it captures the essence of cracking tar and gritty weathered asphalt road material with precision. For best results users are advised to carefully adjust UV scale to match the typical size of asphalt aggregate and to fine-tune roughness to optimize the balance between diffuse and specular reflections enhancing realism in diverse lighting environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.