This high-resolution 4K asphalt PBR texture provides a realistic representation of a rough, gravelly road surface, perfect for adding authenticity and detail to 3D projects. The texture is characterized by a dark grey base tone with scattered small white aggregates embedded within the asphalt matrix. The surface has a consistent granular pattern with finely detailed bumps and crevices, conveying an accurate tactile feel of aged, weathered asphalt. The texture tiles seamlessly, ensuring no visible edges when repeated over large surfaces. It's ideal for use in urban environment assets, roadways, parking lots, and outdoor scenes in software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its neutral color and balanced roughness make it versatile for different lighting setups and realistic renders. The subtle natural variations and small aggregate pieces enhance realism without overwhelming the eye, giving your projects an authentic touch of real-world asphalt pavement.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.