Coarse Weathered Asphalt Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Weathered Asphalt Texture Seamless

Texture Info

IDcoarse-weathered-asphalt-texture-seamless
CategoryAsphalt
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This coarse weathered asphalt texture seamless high resolution up to 8ktexture presents an exceptionally detailed and realistic representation of aged asphalt surfaces, ideal for use in modern digital pipelines and PBR workflows. The texture accurately reflects the complex composite nature of asphalt, where mineral aggregates such as crushed stone, sand, and gravel are intimately bound together by bitumen, a viscous organic binder derived from petroleum. Over time, natural exposure to environmental elements including sunlight, moisture, and temperature fluctuations causes weathering effects that introduce porosity, micro-cracks, and subtle surface erosion. These weathering characteristics are captured with precision, showcasing the coarse grain orientation and rough surface finish typical of worn asphalt. Color variation ranges from deep dark gray to near-black pigments, interspersed with occasional faded patches and oxide layers that add authenticity and depth to the texture’s appearance.

In terms of PBR channel mapping, this tileable coarse weathered asphalt texture seamless high resolution up to 8k excels by offering comprehensive material data for realistic rendering. The BaseColor (Albedo) channel conveys the nuanced dark tones and pigment variations found in weathered asphalt, while the Normal map encodes fine surface details such as cracks, aggregate granularity, and erosion patterns to enhance light interaction and shadowing fidelity. The Roughness map replicates the naturally matte finish of aged asphalt, with subtle variations that reflect the surface’s non-reflective, weathered state. The Metallic channel remains close to zero, consistent with asphalt’s non-metallic composition. Ambient Occlusion adds depth by emphasizing crevices and densely packed aggregate areas, and the Height/Displacement map provides gentle elevation changes that improve parallax effects and break up flatness without introducing harsh edges. This high-resolution, seamless coarse weathered asphalt texture seamless high resolution up to 8ktexture integrates smoothly into popular 3D platforms such as Blender, Unreal Engine, and Unity, ensuring clarity and cohesiveness even on large UV islands.

Ideal for architectural visualization, game environment design, and product mockups requiring realistic ground surfaces, this ai texture coarse weathered asphalt texture seamless high resolution up to 8k offers a versatile and reliable asset. For best results, it is recommended to carefully adjust the UV scale to avoid noticeable repetition and to fine-tune roughness values for balancing surface reflectivity. Pairing the texture with a subtle ambient occlusion pass and a light normal map enhances surface breakup and realism while preserving the natural roughness and weathered qualities of the asphalt. Featuring an advanced 3D preview to assess the PBR appearance, this tileable coarse weathered asphalt texture seamless high resolution up to 8ktexture ensures efficient and predictable material creation across diverse digital workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.