Parking Lot Asphalt Oil Stain free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Parking Lot Asphalt Oil Stain

IDparking-lot-asphalt-oil-stain
Asphalt
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The parking lot asphalt oil stain texture presents a highly realistic and meticulously crafted representation of aged asphalt surfaces typically found in urban and industrial parking areas. The material composition centers on a complex substrate of mineral aggregates—mainly crushed stone and sand—bound together by bitumen a sticky black organic polymer that serves as a natural adhesive binder. Over time this composite surface exhibits weathering effects and develops irregular oil stains resulting from hydrocarbon spills that cause dark muted discolorations with subtle brownish hues. These surface blemishes introduce nuanced variations in color and reflectivity giving the asphalt its characteristic worn appearance. The texture’s BaseColor/Albedo map captures this intricate interplay between the rough matte black and gray asphalt and the slick darkened oil patches while the Normal and Height/Displacement maps reveal fine cracks slight surface depressions and uneven topography that contribute to a tactile sense of depth and realism.

Designed specifically for physically based rendering (PBR) workflows this seamless parking lot asphalt oil stain texture set includes all essential channels to accurately replicate the material’s appearance and light interaction. The Roughness map effectively differentiates between the porous matte finish of the aggregate-rich asphalt and the glossier slick surfaces of the oil stains enabling precise control over light scattering and specular highlights. Reflectivity remains minimal and natural as indicated by the nearly black Metallic map reflecting the non-metallic nature of asphalt. Ambient Occlusion enhances the perception of depth by accentuating shadows within surface imperfections and crevices. This texture set supports resolutions up to 8K ensuring exceptional clarity and detail even on large UV islands without introducing repetitive artifacts. Its tileable design allows seamless application across expansive surfaces making it ideal for use in high-fidelity architectural visualizations realistic game environments and detailed product mockups.

Optimized for compatibility with industry-standard 3D software such as Blender Unreal Engine and Unity this ai texture parking lot asphalt oil stain facilitates efficient and visually compelling workflows across diverse digital environments. To maximize realism it is recommended to maintain consistent UV scaling when applying the texture to 3D models. Additionally fine-tuning the Roughness map can help balance the contrast between the asphalt’s matte porosity and the subtle sheen of oil stains enhancing reflective qualities. Utilizing the Height or Displacement maps with parallax mapping further amplifies surface depth effectively simulating the tactile irregularities and weathered character typical of aged parking lot asphalt. With an integrated 3D preview users gain immediate visual feedback to ensure accurate material visualization and seamless integration into their projects making this texture a versatile and indispensable asset for creating authentic asphalt surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.