Bark Tree — Bark Brown Bark Tree Forest Knots — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Bark Tree — Bark Brown Bark Tree Forest Knots — PBR seamless 3D texture

IDbark-brown-01-bark-tree-forest-knots-bark-grooves-tree-bark
Bark
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Bark Tree texture features a highly detailed seamless 3D surface capturing the organic complexity of natural tree bark specifically the bark brown 01 variant found in dense forest environments. The base substrate is wood composed of fibrous cellulose and lignin with characteristic knots and bark grooves that reveal the tree trunk’s age and growth patterns. Weathering effects such as subtle cracks rough patches and natural porosity add authenticity while the surface finish balances between matte and slightly roughened simulating outdoor exposure to elements without artificial polish or gloss. The color palette reflects rich brown pigments derived from natural tannins and oxide layers creating warm earthy tones that enhance realism and outdoor natural aesthetics.

All material attributes are meticulously represented across the included PBR channels to ensure physically based rendering accuracy. The Albedo (BaseColor) map replicates the subtle variations in pigmentation and shadows cast by bark knots and grooves. Normal maps provide finely tuned micro-surface details emphasizing the tactile relief of bark ridges and crevices. Roughness maps control light diffusion on the uneven bark surface enhancing the natural rough texture without metallic reflections as the Metallic map remains zero to reflect the organic wood base. Ambient Occlusion highlights shaded recesses around knots and grooves delivering depth and volume while Height maps enable realistic displacement effects in 3D environments perfect for adding dimensionality to tree trunks. These maps are offered in high-resolution 4K with an optional 8K version available for high-end use cases requiring extreme detail and fidelity.

Optimized for seamless tiling and compatibility this texture is ideal for use in Blender Unreal Engine and Unity supporting modern PBR workflows with metal/rough calibration for consistent shading across real-time and offline rendering pipelines. The texture’s balanced detail and performance make it well-suited for DCC applications game engines and outdoor scenes featuring natural wood environments. For best results it is recommended to adjust the UV scale to match tree trunk proportions and fine-tune roughness values to simulate varying moisture levels or weathering while leveraging height maps for parallax effects to enhance realism without manual tweaking.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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