Chinese Cedar Bark — Cedar Bark Rough Cedar Bark Chinese — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Chinese Cedar Bark — Cedar Bark Rough Cedar Bark Chinese — PBR seamless 3D texture

IDchinese-cedar-bark-rough-tree-tree-bark-tree-trunk-nature-trunk
Bark
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Chinese cedar bark texture captures the intricate organic composition of natural cedar bark showcasing its rough and fibrous surface formed from layers of aged wood fibers and natural resins. This bark texture reflects the typical weathered and porous structure of a mature tree trunk featuring subtle cracks grooves and fine grain orientation that result from long-term exposure to environmental elements. The surface finish is naturally matte with moderate roughness highlighting the rugged tactile feel of the bark without any artificial polish or glossiness. Its coloration is a blend of deep reddish-brown hues and muted earthy tones emulating the natural pigments and tannins that give Chinese cedar bark its distinctive appearance. These characteristics are faithfully represented and enhanced across the PBR maps ensuring physically based rendering for realistic material response under various lighting conditions in 3D applications.

This seamless 3D texture includes high-resolution 4K maps with an optional upgrade to 8K optimizing detail and performance for diverse use cases. The Albedo channel provides rich true-to-life base colors capturing the bark’s natural pigment variations while the Normal map emphasizes the fine surface irregularities and fibrous grain texture inherent to tree bark. The Roughness map accurately conveys the bark’s uneven weathered surface enabling realistic light scattering and reflection at different angles. Ambient Occlusion enhances depth by simulating shadowed crevices within the bark’s grooves and the Height map offers subtle displacement effects that contribute to a tactile sense of depth and relief—ideal for parallax or tessellation techniques. The texture is physically based and tileable designed to integrate seamlessly into modern pipelines for Blender Unreal Engine and Unity supporting metal/rough workflow and calibrated for consistent shading across real-time and offline renderers.

Optimized for natural tree bark surfaces this PBR material delivers reliable photorealistic results for projects involving Chinese cedar trees tree trunks and natural environments without requiring manual adjustment. When applying this texture it’s recommended to carefully adjust the UV scale to maintain the bark’s organic proportions and to fine-tune the roughness values to match specific lighting scenarios—reducing roughness slightly can enhance subtle specular highlights in wet or polished bark variations. This texture is provided in both PNG and EXR formats ensuring versatile compatibility and high fidelity for detailed nature scenes in digital content creation and game development environments. Its balanced detail and performance make it a dependable choice for enhancing realism in any natural or forestry-focused 3D project.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.