High Resolution Birch Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — High Resolution Birch Bark Texture Seamless

Texture Info

IDhigh-resolution-birch-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the exceptional detail and natural authenticity of this high resolution birch bark texture seamless high resolution up to 8ktexture, expertly designed to replicate the intricate organic surfaces of real birch bark. The base substrate of this texture is an organic, fibrous material primarily composed of thin layers of cellulose and lignin. These layers form a complex grain structure with subtle orientation and distinct vertical fissures typical of weathered birch bark. The surface finish captures the slightly rough, peeling bark texture with fine porosity, where natural pigments and oxide layers blend softly into creamy whites, light browns, and muted grays. This nuanced interplay of color and form is faithfully represented across all PBR channels: the BaseColor/Albedo map reveals the delicate pigment distribution and natural color variations, while the Normal map provides tactile detail by simulating the relief of peeling bark and grain direction. The Roughness channel defines the varied surface reflectivity and weathering effects, Metallic remains minimal to reflect the organic non-metallic nature, Ambient Occlusion enhances the perception of depth in crevices, and Height/Displacement maps add realistic surface complexity and depth through parallax and geometric modulation.

This tileable high resolution birch bark texture seamless high resolution up to 8k is optimized for modern 3D workflows, offering an impressive resolution up to 8K that ensures clarity and fidelity on both small assets and large natural environments. Its seamless design guarantees smooth tiling with no visible seams or repetition artifacts, making it an ideal choice for use in Blender, Unreal Engine, Unity, and other advanced 3D rendering pipelines. Generated through AI-assisted processes, this texture delivers consistent micro-detail and structural accuracy, enabling artists to achieve photorealistic bark surfaces with ease. The comprehensive PBR material set supports realistic interaction with light and environmental conditions, essential for environmental art, architectural visualization, and rapid concept prototyping.

For enhanced realism, it is recommended to adjust the UV scale carefully to maintain a natural balance between detail density and the avoidance of noticeable tiling, especially on larger models. Fine-tuning the Roughness channel allows control over the tactile qualities of the bark, from dry, matte surfaces to slightly damp, reflective finishes. Utilizing the Height/Displacement map with moderate parallax settings further enriches the perceived depth and complexity of the bark texture without imposing heavy computational costs. This versatile, production-ready tileable high resolution birch bark texture seamless high resolution up to 8k delivers a realistic bark textures experience, supported by detailed 3D preview capabilities and AI texture precision, making it an invaluable asset for artists aiming to bring authentic organic surfaces to their 3D projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.