Trident Maple Bark — Bark Tree Tree Bark — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Trident Maple Bark — Bark Tree Tree Bark — PBR seamless 3D texture

IDtrident-maple-bark-tree-tree-bark-bark-tree-bark-texture-tree-trunk-nature
Bark
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Trident Maple Bark texture is a meticulously crafted physically based rendering (PBR) material that authentically replicates the organic surface of trident maple tree bark. This natural substrate primarily consists of woody fibers arranged in a distinctive grain orientation that mirrors the layered porous structure typical of mature tree trunks found in forest and outdoor landscape environments. The bark’s composition includes intertwined fibrous aggregates which combined with subtle mineral deposits and organic pigments create a rich earth-toned palette dominated by warm browns and muted grays. These natural colorants are captured in the albedo channel providing a true-to-life botanical appearance essential for realistic nature and landscape visualizations. The surface finish strikes a balance between rugged texture and subtle weathering reflecting natural aging and environmental exposure without extremes of gloss or roughness which enhances the bark’s authentic feel across various lighting conditions.

From a materials and rendering perspective the texture’s intricate fissures ridges and porous details are precisely conveyed through high-resolution normal and height maps delivering pronounced three-dimensional depth and tactile variation without adding geometry complexity. The roughness map skillfully differentiates smoother weathered areas from deeply textured crevices allowing light to interact naturally with the bark’s surface. Ambient occlusion further enriches the realism by deepening shadows within grooves and indentations ensuring consistent shading across diverse rendering engines. The metallic channel remains neutral consistent with the organic non-metallic nature of tree bark. This seamless 3D texture is optimized for ultra-high 4K resolution with an optional upgrade to 8K making it an ideal resource for detailed and scalable applications in Blender Unreal Engine and Unity. It includes all essential PBR maps—albedo normal roughness ambient occlusion and height—available in PNG and EXR formats for flexible integration.

Designed with careful attention to the natural composition and surface finish of the trident maple bark this tileable tree bark texture is perfectly suited for outdoor forest and botanical scenes where authenticity is critical. For best results it is recommended to adjust the UV scale appropriately to maintain natural proportions and avoid distortion in your 3D models. Additionally fine-tuning the roughness map can simulate variations in moisture and weathering while subtle application of height or parallax displacement enhances the bark’s rugged surface contours allowing for seamless integration into diverse projects. Whether used for realistic landscape renders environmental design or detailed botanical visualization this physically based trident maple bark texture offers consistent high-quality output across multiple digital content creation workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.