This Bark Platanus texture is a seamless physically based rendering (PBR) 3D material designed to replicate the intricate surface qualities of natural Platanus tree bark with exceptional realism. The base substrate is organic wood exhibiting the characteristic coarse grain and fibrous structure of mature tree trunks. Its surface reflects natural weathering and porosity featuring subtle fissures ridges and flaky bark layers that contribute to a tactile uneven finish. The color palette is dominated by earthy browns and muted grays achieved through organic pigments and natural oxidation processes that have been faithfully captured in the albedo (BaseColor) map. The roughness channel highlights the varying degrees of surface smoothness and matte patches found on bark while the normal and height maps enhance the depth and relief simulating bark’s rugged texture and irregular topology.*
Included in this material package are high-resolution 4K textures with an optional 8K upgrade optimized for modern 3D production pipelines and compatible with Blender Unreal Engine and Unity. The PBR maps cover albedo normal roughness ambient occlusion (AO) and height each calibrated to support consistent real-time and offline shading without the need for manual tweaking. The roughness map captures fine surface variations from smoother worn areas to rougher fibrous bark sections while AO accentuates the natural shadowing in crevices and bark folds. The height map provides parallax and displacement capabilities enabling realistic depth perception on tree trunks and bark surfaces.*
Practically this bark texture is ideal for forestry visualization natural environment modeling and organic asset creation where a balanced level of detail is crucial for both performance and visual fidelity. For best results it is recommended to carefully adjust the UV scale to maintain the natural bark grain proportions and to fine-tune the roughness values slightly depending on lighting and engine requirements. This ensures the bark texture integrates seamlessly within game engines or digital content creation software delivering reliable high-quality results for tree trunks and bark surfaces across diverse projects.*
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.