The coarse birch bark texture seamless high resolution up to 8k presents an authentic organic surface derived from the natural composition of birch bark, a fibrous and weathered wood substrate known for its rugged, layered grain structure and subtle porosity. This texture captures the intricate interplay of natural pigments and oxide layers that give birch bark its distinctive warm, off-white to brown hues, interspersed with rough, flaky ridges and fissures. The surface finish reflects a matte, slightly fibrous bark appearance with natural weathering effects, including minor cracks and peeling areas that add to its tactile realism. Within the PBR workflow, the BaseColor or Albedo channel conveys the complex, muted earth tones and subtle color variation typical of aged birch bark, while the Normal map emphasizes the deep grooves and coarse fibers, replicating the bark’s uneven relief. The Roughness channel highlights the non-reflective, dry surface, ensuring minimal glossiness characteristic of organic bark, and the Ambient Occlusion map enhances shadowed crevices, improving depth perception. Metallic values remain near zero, consistent with the non-metallic nature of wood, while Height or Displacement channels enable enhanced surface depth for realistic parallax effects in 3D applications.
This tileable coarse birch bark texture seamless high resolution up to 8k is meticulously crafted to maintain flawless tiling, allowing seamless repetition across large surfaces without visible seams or pattern breaks. Its extraordinary resolution—up to 8192 x 8192 pixels—ensures exceptional detail preservation, making it ideal for a wide range of digital materials in environment art, architectural visualization, and quick look-dev workflows. It integrates smoothly with major 3D software such as Blender, Unreal Engine, and Unity, providing predictable, repeatable results that support both concept prototyping and final production stages. The texture’s high resolution supports close-up renders where micro-detail and structural consistency are critical, enabling artists to simulate the tactile quality of birch bark with precision and realism.
When applying this coarse birch bark texture seamless high resolution up to 8k, consider adjusting the UV scale to match the intended scale of bark in your scene to avoid unnatural repetition or stretching. Additionally, tuning the roughness and normal intensity parameters within your material settings can help harmonize the bark’s surface response with your lighting environment, ensuring the texture remains grounded and convincing under varied illumination. Whether used for detailed 3D previews or as a foundational bark texture in complex scenes, this AI-generated texture offers a highly realistic, production-ready solution that enhances the authenticity of natural wood materials in your digital projects.
The coarse birch bark texture seamless high resolution up to 8k offers a highly detailed ai texture with realistic bark textures, ensuring an accurate PBR appearance for advanced material rendering.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
