This Tree Bark Wood texture captures the intricate natural composition of bark willow 02 offering a highly detailed and seamless 3D texture optimized for modern pipelines. The base substrate is raw wood from mature trees found in natural forest and outdoor environments featuring a rough dry surface that exhibits subtle weathering and organic porosity. The bark’s fibrous grain structure and layered aggregates create a complex surface finish that is neither polished nor overly smooth but rather textured with natural grooves and fissures typical of outdoor tree bark. The color palette is dominated by earthy browns and muted grays formed by natural pigments and oxide layers accumulated over time which contribute to the material’s authentic appearance in Albedo and BaseColor maps.
The PBR maps included enhance this material’s realistic rendering across various platforms. The Normal map faithfully reproduces the fine surface details and depth of the bark’s uneven texture while the Roughness map emphasizes the dry coarse feel of the wood’s exterior. Ambient Occlusion (AO) adds subtle shadowing in the crevices and around the bark’s layered features enhancing depth perception. The Height map supports displacement effects allowing for convincing parallax and relief when used in real-time engines or offline renderers. This texture is physically based and tileable supporting the metal/rough workflow with no metallic components reflecting the organic non-metallic nature of the raw wood substrate. The combination of PNG and EXR formats at 4K resolution—with an optional 8K upgrade—ensures compatibility and flexibility for high-end visualization in Blender Unreal Engine and Unity.
Designed for balanced detail and performance this bark wood texture delivers reliable results without requiring manual tweaking making it ideal for use in DCCs game engines and outdoor natural scenes. Users are advised to adjust the UV scale carefully during application to maintain the correct proportion of bark grain and avoid unnatural repetition. Additionally fine-tuning the roughness values can help achieve the desired wetness or dryness effect enhancing realism depending on scene lighting and weather conditions. This ready-to-use physically based material excels in representing natural forest wood surfaces making it a versatile asset for any project demanding authentic tree bark textures.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.