Tree Bark Wood — Bark Wood Forest Nature Tree Bark — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Tree Bark Wood — Bark Wood Forest Nature Tree Bark — PBR seamless 3D texture

IDbark-willow-02-rough-dry-nature-tree-bark-wood
Bark
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Tree Bark Wood texture captures the intricate natural composition of bark willow 02 offering a highly detailed and seamless 3D texture optimized for modern pipelines. The base substrate is raw wood from mature trees found in natural forest and outdoor environments featuring a rough dry surface that exhibits subtle weathering and organic porosity. The bark’s fibrous grain structure and layered aggregates create a complex surface finish that is neither polished nor overly smooth but rather textured with natural grooves and fissures typical of outdoor tree bark. The color palette is dominated by earthy browns and muted grays formed by natural pigments and oxide layers accumulated over time which contribute to the material’s authentic appearance in Albedo and BaseColor maps.

The PBR maps included enhance this material’s realistic rendering across various platforms. The Normal map faithfully reproduces the fine surface details and depth of the bark’s uneven texture while the Roughness map emphasizes the dry coarse feel of the wood’s exterior. Ambient Occlusion (AO) adds subtle shadowing in the crevices and around the bark’s layered features enhancing depth perception. The Height map supports displacement effects allowing for convincing parallax and relief when used in real-time engines or offline renderers. This texture is physically based and tileable supporting the metal/rough workflow with no metallic components reflecting the organic non-metallic nature of the raw wood substrate. The combination of PNG and EXR formats at 4K resolution—with an optional 8K upgrade—ensures compatibility and flexibility for high-end visualization in Blender Unreal Engine and Unity.

Designed for balanced detail and performance this bark wood texture delivers reliable results without requiring manual tweaking making it ideal for use in DCCs game engines and outdoor natural scenes. Users are advised to adjust the UV scale carefully during application to maintain the correct proportion of bark grain and avoid unnatural repetition. Additionally fine-tuning the roughness values can help achieve the desired wetness or dryness effect enhancing realism depending on scene lighting and weather conditions. This ready-to-use physically based material excels in representing natural forest wood surfaces making it a versatile asset for any project demanding authentic tree bark textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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