This detailed oak bark texture seamless high resolution up to 8ktexture offers an exceptionally realistic representation of mature oak bark’s natural structure and surface intricacies. The texture captures the organic composition of the bark’s base substrate—woody tissue arranged in fibrous layers with complex grain orientation—reflecting the porous, weathered nature of aged oak. Visible fissures, natural pores, and subtle cracks highlight the effects of prolonged environmental exposure, while the surface finish appears rugged and slightly roughened. Color variations range from rich deep browns to muted grays, created by a combination of natural pigments and oxidized layers, resulting in a richly detailed and authentic bark surface that conveys the sturdy, organic essence typical of oak wood.
From a materials perspective, this ai texture detailed oak bark texture seamless high resolution up to 8k is engineered for maximum clarity and seamless tiling, making it ideal for use in modern 3D pipelines such as Blender, Unity, and Unreal Engine. The PBR channels are meticulously crafted to emphasize the bark’s physical and visual properties: the BaseColor/Albedo channel reveals the nuanced palette of pigments and oxidation; the Normal map enhances the fibrous grain and bark ridges to create realistic depth; the Roughness channel simulates the bark’s uneven, weathered surface with varied light scattering; the Metallic channel remains minimal to none, consistent with the non-metallic nature of organic bark; and Ambient Occlusion deepens shadows in crevices and fissures. Additionally, the Height/Displacement map adds tactile relief, enhancing the perception of surface irregularities for realistic 3D preview and rendering.
Designed for seamless integration and optimized performance, this tileable detailed oak bark texture seamless high resolution up to 8k is perfect for environment art, architectural visualization, quick look development, and concept prototyping that require high-quality bark textures. For best results, adjusting the UV scale to align with your scene’s spatial dimensions and fine-tuning the roughness intensity based on your lighting setup will help maintain a grounded and believable appearance. This versatile texture asset ensures that projects benefit from detailed, high-resolution bark textures with robust AI-generated detail and 3D preview readiness, elevating realism across a wide variety of digital environments and applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
