Seamless Bark 007 by Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 007 by Textures – PBR 3D Texture (8K ready)

IDbark-007-by-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 007 by Textures is a meticulously crafted PBR 3D texture that authentically replicates the natural complexity and organic composition of aged tree bark. The base substrate consists entirely of organic wood characterized by a fibrous grain orientation and a highly porous surface structure. This intricate layering reflects the typical morphology of mature bark capturing the subtle nuances created by extended environmental exposure. Natural weathering effects such as oxidation and prolonged moisture interaction contribute to the texture’s rugged matte finish. Fine cracks crevices and weathered grooves punctuate the surface emphasizing the tactile roughness and organic variability of the bark. The color palette is composed of rich brown pigments and muted tan hues that mirror the natural discoloration of dry wood avoiding any artificial gloss or metallic sheen to ensure a lifelike oxidized wood appearance.

Each PBR channel is carefully tuned to maximize realism across modern rendering engines. The Base Color (Albedo) channel presents a nuanced non-glossy palette that faithfully reproduces the bark’s natural tones while the Normal map accentuates the coarse fibrous grain and uneven relief of ridges scales and fissures. Roughness maps are precisely calibrated to simulate the dry non-reflective surface typical of organic wood with zero metallic reflections since the material is purely non-metallic. Ambient Occlusion deepens shadows within the crevices enhancing perceived depth and the weathered effect. Height and Displacement maps add dimensionality by enabling subtle parallax or displacement effects which bring out the rugged surface texture even further during rendering.

This texture supports resolutions up to 8K offering exceptional detail and sharpness suitable for close-up visualizations and high-end projects. It is optimized for seamless tiling across extensive surfaces making it ideal for use in Blender with Principled BSDF Unreal Engine utilizing Base Color Roughness Normal and AO channels and Unity’s URP and HDRP pipelines with the Lit shader. For optimal results maintaining consistent texel density is recommended and experimenting with parallax displacement combined with the Normal map can effectively enhance tactile depth and minimize repetition artifacts especially in interactive or VR environments. This ensures the bark’s natural weathered finish is convincingly portrayed in any physically based shading workflow.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.