Patterned Oak Bark Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Oak Bark Texture Seamless

IDpatterned-oak-bark-texture-seamless
Bark
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The patterned oak bark texture seamless high resolution up to 8ktexture is a carefully designed organic material that faithfully replicates the intricate surface of natural oak bark. This texture highlights the complex composition of oak bark which consists of a fibrous layered wood substrate exhibiting subtle porosity and signs of prolonged weathering. Its surface reveals a rich interplay of rough ridged grain orientations combined with fine fissures and patterned cracks that form naturally over years of environmental exposure. Enhanced by natural pigments and oxide layers the bark displays characteristic warm brown hues interspersed with muted gray tones creating a visually compelling and authentic appearance. The finish balances a slightly matte weathered look with occasional smoother areas perfectly capturing the aged oak bark’s tactile and visual qualities for photorealistic applications.

In physically based rendering (PBR) workflows this tileable patterned oak bark texture seamless high resolution up to 8k excels through its detailed BaseColor/Albedo maps which accurately convey the subtle color gradients and organic pigments present in the bark. The Normal and Height/Displacement maps add impressive depth and dimension by emphasizing the ridged wood fibers fissures and layered substrate resulting in a highly realistic 3D preview without loss of clarity across large UV islands. The Roughness channel effectively simulates the natural variance in surface reflectivity ranging from rough weathered patches to smoother worn areas while the Metallic map remains neutral reflecting the purely organic non-metallic nature of oak bark. Ambient Occlusion maps enhance the visual complexity by casting soft shadows within crevices grounding the texture convincingly within 3D environments.

This ai texture patterned oak bark texture seamless high resolution up to 8k is engineered for seamless integration into modern 3D pipelines including Blender Unity and Unreal Engine. With its ultra-high resolution of up to 8192 x 8192 pixels it preserves exceptional detail even on large-scale models and expansive environments such as architectural visualizations game landscapes or product mockups. The seamless tileable design ensures smooth repetition without visible seams or distracting repetitive patterns a common challenge in bark textures. For optimal realism it is recommended to carefully adjust the UV scale to maintain the natural pattern proportions and fine-tune roughness intensity according to the lighting setup ensuring the texture’s subtle weathered character harmonizes perfectly with your scene’s conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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