Seamless Bark 5 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 5 by Share Textures – PBR 3D Texture (8K ready)

IDbark-5-by-share-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 5 by Share Textures is a meticulously crafted PBR 3D texture that authentically captures the intricate and organic composition of natural tree bark. This texture reflects the complex interplay between fibrous cellulose strands lignin binders and embedded mineral deposits that collectively define the unique structural properties of bark. The surface reveals a layered grain orientation with subtle porosity and weathering effects illustrating years of environmental exposure. Its finish replicates the rough uneven texture typical of aged bark showcasing natural color variations that range from deep earthy browns to muted grays enriched by organic pigments and oxidation layers. These carefully observed material characteristics are preserved across multiple physically based rendering channels ensuring realistic and consistent results in diverse 3D workflows.

The Base Color (Albedo) channel conveys the natural hues and delicate tonal shifts inherent in bark reflecting the organic distribution of pigments and oxidation. The Normal map enhances tactile depth by accentuating fine ridges cracks grooves and the layered grain structure. Roughness maps control the surface’s interaction with light simulating a finish that varies from matte to subtly glossy depending on weathered or smoother areas. Metallic values remain minimal to accurately represent the bark’s non-metallic organic nature. Ambient Occlusion adds soft natural shadowing within crevices and depressions boosting depth perception and realism. Height and Displacement maps further emphasize surface relief and undulations enabling enhanced realism when used with parallax or tessellation techniques.

Designed for seamless tiling and optimized for physically based shading models this texture eliminates visible repetition artifacts making it ideal for large-scale environments. With support for resolutions up to 8K Seamless Bark 5 maintains exceptional detail even in extreme close-ups providing versatility for high-fidelity renders. It is fully compatible with Blender’s Principled BSDF shader Unreal Engine’s Base Color Roughness Normal and Ambient Occlusion channels as well as Unity’s URP and HDRP Lit shaders offering broad flexibility across popular rendering platforms. For best results it is recommended to maintain consistent texel density during UV mapping and to combine the Normal map with Height or Parallax maps to enhance surface complexity while preventing visible seams.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.