Seamless Bark 13 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 13 by Share Textures – PBR 3D Texture (8K ready)

IDbark-13-by-share-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 13 by Share Textures is a meticulously crafted high-quality PBR 3D texture designed to authentically replicate the intricate organic structure of natural tree bark. This texture captures the complex composition of aged wood where a fibrous and porous substrate formed by tightly interwoven cellulose fibers and lignin provides the material’s structural integrity. The surface exhibits subtle layers of bark scales and fissures creating a rich uneven texture full of depth and realism. Weathering effects are evident in the finish showcasing rough coarse patches alongside smoother areas enriched by natural resins and pigment deposits. These elements combine to produce a nuanced interplay of tactile qualities that evoke the authentic feel and appearance of mature tree bark with color variations ranging from deep browns to muted grays accented by delicate pigment nuances that enhance visual complexity.

This bark texture’s material characteristics are expertly represented across multiple PBR texture channels to ensure physically accurate shading and realistic interaction with light. The Base Color (Albedo) channel faithfully conveys the bark’s natural hues and subtle pigment variations without any baked-in shadows preserving true-to-life color fidelity. The Normal map emphasizes grain orientation and surface relief highlighting the intricate grooves ridges and cracks typical of tree bark. The Roughness map varies across the surface to simulate contrasts between dry matte bark sections and glossy resinous patches enhancing the perception of surface authenticity. Although the texture contains no metallic components the Ambient Occlusion map plays a vital role by adding soft shadows in crevices and fissures further enhancing depth and dimensionality. The Height or Displacement map accentuates the bark’s uneven topology enabling accurate parallax and displacement effects that significantly improve realism especially in close-up renders.

Designed for seamless tiling and available in resolutions up to 8K this texture ensures crisp detailed surfaces even on large-scale 3D models without visible repetition or pixelation. It is fully compatible with industry-standard rendering engines such as Blender Unreal Engine and Unity facilitating easy integration into diverse workflows. When setting up the material importing the Base Color texture in sRGB color space preserves the natural hues while all data-driven maps (Normal Roughness Ambient Occlusion and Height) should be configured as Non-Color to maintain accurate shading. For optimal results it is recommended to fine-tune roughness values and combine the normal map with height or parallax mapping to enhance the perception of surface detail and depth particularly in close-up views. Additionally maintaining consistent UV scale and employing triplanar or layered mapping techniques can help minimize visible seams and repetition on complex geometry ensuring the highest level of realism in any 3D environment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.