Aged Birch Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Birch Bark Texture Seamless

Texture Info

IDaged-birch-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged birch bark texture seamless high resolution up to 8ktexture is an intricately detailed AI-generated material that authentically captures the natural complexity and organic qualities of weathered birch bark. This texture reflects the unique composition of birch bark as an organic substrate, composed of thin, fibrous layers with distinct grain orientation that reveal the tree’s growth patterns and cellular structure. Over time, environmental factors such as moisture, sunlight, and temperature fluctuations contribute to the bark’s porous, weathered surface, resulting in a rich interplay between roughened, cracked areas and smoother, worn patches. The color palette spans pale creams, soft browns, and muted grays, simulating pigment variations caused by natural oxidation and subtle fungal growth. These attributes are directly represented across the PBR channels: the BaseColor/Albedo map conveys the subtle, nuanced color shifts and layered pigments, while the Normal map enhances the fine grain and micro-structural details of the fibrous bark surface. The Roughness channel highlights contrasts between polished and rough zones, enabling realistic light scattering, whereas the Metallic channel remains minimal, reflecting the bark’s purely organic, non-metallic nature. Ambient Occlusion deepens crevices and folds for enhanced texture depth, and the Height/Displacement map adds convincing surface relief without artificial sharpness, reinforcing the tactile feel of the bark.

Designed for seamless, tileable application, this seamless aged birch bark texture seamless high resolution up to 8k integrates effortlessly with industry-standard 3D software such as Blender, Unreal Engine, and Unity. Its ultra-high resolution of up to 8K ensures exceptional detail and visual fidelity across both small-scale assets and expansive environmental surfaces without visible seams or distortion. The AI-driven generation process preserves the bark’s natural irregularities and structural consistency, capturing the authentic tactile sensation and visual richness of aged bark under diverse lighting conditions. This makes the tileable aged birch bark texture seamless high resolution up to 8k an ideal resource for game developers, architectural visualization artists, and concept designers seeking to enrich their projects with realistic bark textures that deliver depth and realism in any 3D scene or cinematic environment.

For optimal results when integrating this ai texture aged birch bark texture seamless high resolution up to 8k into your workflow, it is recommended to carefully adjust the UV scale to maintain sharpness while minimizing repetitive patterns, ensuring the natural grain remains crisp without appearing tiled. Fine-tuning the roughness map can further emphasize the weathered, aged character of the bark, allowing highlights and shadows to interact authentically with the surface micro-variations. Additionally, subtle use of the height or parallax displacement map can enhance perceived surface depth and dimensionality, providing convincing breakup and tactile realism without introducing excessive noise. This comprehensive texture set, complete with BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, and Height/Displacement channels, offers a versatile and reliable solution for achieving lifelike birch bark surfaces that perform consistently across a wide range of rendering engines and project requirements, supporting high-detail visualization and realistic material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.