Synthetic Birch Bark Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Synthetic Birch Bark Texture Seamless

IDsynthetic-birch-bark-texture-seamless
Bark
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This synthetic birch bark texture seamless high resolution up to 8k is an expertly crafted AI-generated material designed to faithfully replicate the intricate characteristics of natural birch bark. The texture emulates a complex composite structure resembling polymer-based substrates layered with fine fibrous aggregates that mimic the bark’s cellular grain and subtle porosity. Its surface finish exhibits a slightly rough matte quality with natural weathering effects such as delicate fissures and peeling layers characteristic of birch bark. These features are achieved through carefully calibrated pigment dispersions and oxide-inspired color variations producing soft cream and warm brown hues with gentle gradients that enhance the organic appearance. The overall look is a richly detailed non-metallic surface with realistic tactile nuances while maintaining a clean tileable pattern for seamless integration in 3D environments.

In terms of physically based rendering (PBR) channels the BaseColor (Albedo) accurately captures the warm natural dye layers and pigment saturation found in birch bark. The Normal map conveys fine grain orientation and subtle ridges providing depth and texture without excessive bumpiness. Roughness values are tuned to a moderate level creating a matte finish with soft specular highlights that simulate the bark’s weathered and fibrous surface. Metallic is set to zero to emphasize the organic non-metallic composition while Ambient Occlusion enhances the depth by adding soft shadowing within crevices and cracks. The Height/Displacement channel offers detailed relief to accentuate natural peeling and cracking patterns which is ideal for parallax or tessellation effects in high-fidelity 3D previews and real-time rendering engines.

This tileable synthetic birch bark texture seamless high resolution up to 8k is optimized for seamless use in Blender Unreal Engine and Unity supporting workflows in architectural visualization environment art and concept prototyping. The ultra-high resolution ensures crisp detail on large surfaces allowing artists to accelerate look development with minimal setup. For best results it is recommended to maintain a consistent UV scale across assets to avoid texture stretching and to adjust roughness values according to lighting conditions to balance between matte and subtle reflectivity. This ai texture synthetic birch bark texture seamless high resolution up to 8k offers detailed bark textures with a realistic PBR appearance making it ideal for accurate 3D preview and seamless integration into digital materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.