Synthetic Birch Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Birch Bark Texture Seamless

Texture Info

IDsynthetic-birch-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The synthetic birch bark texture seamless high resolution up to 8k is an expertly crafted AI-generated material designed to replicate the intricate details and organic characteristics of natural birch bark. This texture emulates a complex composite of polymer-based substrates layered with fine fibrous aggregates that mimic the bark’s cellular grain and subtle porosity. The surface finish appears slightly rough with natural weathering effects, including subtle fissures and peeling layers typical of birch, achieved through carefully calibrated pigment dispersions and oxide-inspired color variations. These elements combine to create a visually rich, non-metallic surface with realistic matte and semi-rough qualities that bring out the tactile nuances of birch bark while maintaining a clean, repeatable pattern for seamless tiling.

In terms of PBR channels, the BaseColor (Albedo) captures the warm cream and soft brown hues with gentle gradients reflecting natural dye and pigment layering. The Normal map conveys the fine grain orientation and delicate ridges that define birch bark’s unique texture, enhancing depth without excessive bumpiness. Roughness is tuned to moderate levels, presenting a matte finish with subtle specular highlights that simulate the bark’s slightly weathered, fibrous surface. Metallic values remain at zero to emphasize the organic, non-metallic composition, while Ambient Occlusion adds soft shadowing within crevices, enhancing realism. The Height/Displacement channel offers fine relief detail that accentuates the bark’s natural peeling and cracking patterns, ideal for parallax or tessellation effects in 3D applications.

This tileable synthetic birch bark texture seamless high resolution up to 8k is optimized for seamless integration into Blender, Unreal Engine, and Unity, supporting workflows in architectural visualization, environment art, and concept prototyping. Its ultra-high resolution ensures crisp detail even on large surfaces, enabling artists to accelerate look development with minimal setup. For optimal results, it is recommended to maintain consistent UV scale across assets to prevent texture stretching and to fine-tune roughness values depending on lighting conditions to achieve the desired balance between matte and subtle reflectivity.

This AI-generated synthetic birch bark texture seamless high resolution up to 8k offers detailed bark textures with a realistic PBR appearance, allowing for accurate 3D preview and integration into digital materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.