Decorative Birch Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Decorative Birch Bark Texture Seamless

Texture Info

IDdecorative-birch-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Decorative Birch Bark Texture Seamless high resolution up to 8k—an expertly crafted and meticulously curated organic bark texture designed to bring natural wood surfaces to your digital projects with stunning realism. This seamless decorative birch bark texture replicates the unique fibrous composition and layered grain orientation characteristic of birch bark, featuring the subtle interplay of natural pigments and weathering effects that occur in real bark. The texture’s surface finish reflects a lightly rough, fibrous outer layer with fine cracks and natural fissures, simulating the oxidation and aging processes typical of birch wood exposed to environmental elements. These details translate into distinct PBR channels: the BaseColor/Albedo captures warm, pale cream tones interspersed with darker lenticel markings and subtle color variations; the Normal map emphasizes the raised, peeling layers and textured grain; Roughness defines the semi-matte, slightly coarse surface; Metallic is minimal, reflecting the organic, non-metallic nature of bark; Ambient Occlusion enhances shadow depth in crevices; and Height/Displacement highlights the three-dimensional relief of bark ridges and grooves.

Rendered at an exceptional high resolution up to 8k, this tileable decorative birch bark texture seamless high resolution up to 8k ensures every minute detail remains crisp and true even when applied across vast areas, ideal for architectural visualization, game environments, product mockups, and interior staging. Its non-repetitive pattern tiles flawlessly, maintaining consistent detail without visible seams, and is optimized for immediate use within major 3D software such as Blender, Unreal Engine, and Unity. The texture is generated through robust AI workflows that balance sharp, natural detail with controlled noise to prevent artificial uniformity, resulting in a believable and richly detailed bark surface. This ai texture decorative birch bark texture seamless high resolution up to 8k is perfect for enhancing the authenticity of wood-based materials in your scene while keeping your iteration loop fast and efficient.

When applying this bark texture, consider adjusting the UV scale to match the real-world dimensions of your birch surfaces, ensuring the grain and lenticel patterns appear proportionate and natural. Additionally, fine-tune the roughness and normal map intensity in your shader settings to harmonize with your lighting rig, enhancing the tactile feel and subtle surface variations of the bark. These adjustments will help keep the material grounded in your scene and maximize realism. By integrating this tileable decorative birch bark texture seamless high resolution up to 8k into your material library, you gain a versatile, high-fidelity resource that elevates the visual quality of organic wood surfaces across a range of digital applications.

The seamless decorative birch bark texture features a high resolution up to 8ktexture with detailed bark textures that provide a realistic PBR appearance enhanced by an accurate 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.