Seamless Bark 12 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark 12 by Share Textures – PBR 3D Texture (8K ready)

IDbark-12-by-share-textures-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark 12 by Share Textures is a meticulously crafted high-resolution PBR 3D texture that authentically captures the complex and organic surface of natural tree bark. This texture represents the intricate composition of mature bark composed primarily of fibrous layers of wood with a rich coarse grain orientation. The porous structure and weathered characteristics are evident reflecting years of environmental exposure that have shaped the surface through gradual decay and natural pigment changes. The bark’s surface finish features an uneven blend of warm browns muted grays and subtle green hues created by organic pigments and moss growth resulting in a highly realistic and nuanced base color (albedo) map. This natural variation enhances the texture’s depth and authenticity providing a lifelike foundation for physically based rendering workflows.

The detailed fibrous grain and rugged relief of the bark are emphasized through the normal and height maps which add tactile depth and dimensionality to the otherwise flat surfaces. These channels reveal the rough flaky texture typical of aged bark highlighting cracks fissures and layered wood fibers. The Roughness channel accurately models the predominantly matte and slightly coarse finish of the bark distinguishing between smoother worn patches and rougher flaky areas with subtle reflectivity differences. The Metallic channel remains minimal preserving the organic non-metallic nature of the material while the Ambient Occlusion map enhances shadowing within crevices and depressions. This improves visual depth and realism without adding geometric complexity making the texture ideal for use across multiple physically based shading models in modern render engines.

Designed for seamless tiling and optimized up to 8K resolution Seamless Bark 12 ensures crisp detailed close-up renders as well as consistent surface coverage for large-scale environmental assets. It is fully compatible with popular platforms such as Blender’s Principled BSDF shader Unreal Engine and Unity’s Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP). This versatility allows artists and developers to integrate the texture smoothly into diverse projects. For best results it is recommended to maintain consistent texel density across UV maps to avoid distortion or blurring. Additionally using height or parallax mapping in combination with the normal map can significantly enhance the perception of depth and ruggedness in bark-covered surfaces further elevating realism in physically based rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.