The Rough Birch Bark Texture Seamless high resolution up to 8k captures the intricate organic structure of natural birch bark, a woody, fibrous substrate known for its coarse texture and layered grain orientation. This texture reflects the rough, uneven surface of birch bark, characterized by its flaky, weathered outer layers with subtle cracks and peeling sections that add depth and authenticity. The bark’s surface finish is matte and lightly porous, showing natural color variations from pale ivory to warm beige and soft browns, created by organic pigments and oxidized layers inherent to birch trees. These visual details translate directly into the texture’s PBR channels: the BaseColor/Albedo map displays the subtle tonal shifts and pigment patterns, while the Normal map emphasizes the rugged surface relief and fine fissures. The Roughness channel highlights the bark’s non-reflective, tactile finish, with higher roughness values simulating the coarse, unpolished quality of natural wood. Metallic values remain near zero, reflecting the organic, non-metallic nature of the material, and the Ambient Occlusion and Height/Displacement maps enhance the perception of microstructure and depth, faithfully recreating the bark’s raised ridges and recessed cracks.
This tileable rough birch bark texture seamless high resolution up to 8k is designed to flawlessly cover large surfaces without visible seams, making it ideal for a wide range of applications including architectural visualization, immersive game environments, product mockups, and interior staging. The extreme resolution ensures that every subtle detail remains sharp even at close inspection, supporting realistic 3D previews and photorealistic renders in software such as Blender, Unreal Engine, and Unity with immediate usability out of the box. The texture’s seamless tiling allows for efficient UV mapping and flexible scaling, preserving consistent detail across expansive areas, which is essential for maintaining visual continuity in both real-time engines and offline rendering workflows.
Constructed through an AI-powered pipeline that emphasizes micro-detail and structural consistency, this rough birch bark texture seamless high resolution up to 8k offers a production-ready result that balances fidelity with performance. For optimal realism, it is recommended to combine this texture with a subtle ambient occlusion pass and a gentle normal map overlay to enhance surface breakup without introducing oversharpening artifacts. Adjusting the UV scale to match the desired bark grain size and fine-tuning roughness values can further tailor the material to specific lighting conditions or artistic requirements. Whether used for close-up shots or broad environmental elements, this texture serves as a highly versatile and naturalistic material foundation for any digital project demanding authentic bark textures with high detail fidelity and seamless integration.
The seamless rough birch bark texture in high resolution up to 8k provides a detailed, AI-generated material that enhances PBR workflows with its natural roughness and intricate surface composition.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
