Japanese Camphor Bark — Bark Japanese Japanese Forest Organic — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Japanese Camphor Bark — Bark Japanese Japanese Forest Organic — PBR seamless 3D texture

IDjapanese-camphor-bark-bark-tree-tree-bark-japanese-forest-organic
Bark
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Japanese Camphor Bark seamless 3D texture is a meticulously crafted physically based material designed to replicate the natural appearance and tactile feel of authentic camphor tree bark. Originating from the organic substrate of Japanese camphor tree trunks this bark texture captures the complex interplay of fibrous grain orientation subtle porosity and weathered surface details characteristic of forestry environments. The bark’s surface finish reflects its natural condition—weathered yet resilient—with nuanced color variations created by organic pigments and oxide layers contributing to a rich albedo. The roughness map highlights the bark’s uneven textured surface that ranges from coarse ridges to smoother worn areas while the height and normal maps accentuate the intricate depth and relief of the bark’s fissures and grooves giving a realistic three-dimensional appearance without manual tweaking. Ambient occlusion enhances shadowing in crevices completing the natural shading for realistic rendering in modern pipelines.

Available in 4K resolution with an optional 8K upgrade this tileable PBR texture is optimized for high-detail use across a variety of digital content creation tools including Blender Unreal Engine and Unity. The material supports a metal/roughness workflow ensuring consistent shading and physically accurate reflections in both real-time and offline renderers. The included PBR maps—albedo (base color) normal roughness ambient occlusion and height/displacement—work in harmony to deliver balanced detail and performance suitable for forest environments tree trunks and organic bark surfaces. Both PNG and EXR formats are provided supporting a wide range of production needs from game engines to high-end visual effects ensuring compatibility and flexibility across different forestry natural environment and tree bark visualization projects.

For optimal results when applying this Japanese camphor bark texture consider adjusting the UV scale to align with the natural grain size of camphor bark avoiding repetition and preserving realism. Fine-tuning roughness values can help tailor the bark’s reflective qualities depending on lighting conditions or desired environmental effects while subtle height map adjustments enhance parallax effects for added depth perception on tree trunks. This texture delivers reliable high-quality bark texture representation with minimal manual intervention perfectly suited for artists and developers seeking an authentic organic look in their forestry and environmental scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.