Weathered Oak Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Oak Bark Texture Seamless

Texture Info

IDweathered-oak-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Oak Bark Texture Seamless high resolution up to 8ktexture authentically captures the intricate organic makeup of aged oak bark, showcasing its natural wood substrate with remarkable clarity and realism. This ai texture weathered oak bark texture seamless high resolution up to 8k reveals the rough, fibrous grain orientation and porous structure shaped by years of weathering and environmental exposure. The surface finish exhibits a dull, matte patina typical of weathered bark, featuring subtle color variations that include deep browns, muted grays, and hints of oxidized pigments. These layered colorants combine to produce a believable natural appearance, reflecting the complex interplay of light and shadow on the bark’s textured surface.

In terms of materials and composition, the texture replicates the oak bark’s organic fibers and porous substrate with exceptional detail. The PBR channels are thoughtfully designed to enhance realism: the BaseColor/Albedo map delivers rich, variegated tones of weathered oak; the Normal map emphasizes the tactile ridges and grooves inherent to aged bark; the Roughness channel simulates the uneven matte surface that results from prolonged exposure to environmental factors; Ambient Occlusion deepens shadowed fissures for added depth; and the Height/Displacement map introduces realistic surface relief while maintaining seamless tiling. The texture contains no metallic elements, preserving the authentic wood-based material qualities.

This tileable weathered oak bark texture seamless high resolution up to 8k is optimized for high-end 3D workflows, ensuring compatibility and fast integration in Blender, Unity, and Unreal Engine. Its seamless pattern allows for flawless tiling across large surfaces without visible repetition, supporting immersive environment creation, cinematic rendering, or detailed material studies. The high resolution up to 8ktexture guarantees that every fine grain and color nuance remains crisp even in close-up 3D previews, enhancing any bark textures or natural wood surface applications.

For best results, it is recommended to adjust the UV scale to fit the model’s dimensions precisely, preserving the organic feel of the weathered oak bark grain. Additionally, fine-tuning roughness and normal map intensity helps the bark surface interact realistically with your scene’s lighting setup, enhancing depth and material authenticity. Whether used on tree trunks, wooden structures, or natural elements, this seamless weathered oak bark texture seamless high resolution up to 8k provides detailed, professional-grade realism that elevates digital projects with natural, high-fidelity bark textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.