Smooth Oak Bark Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Oak Bark Texture Seamless

Texture Info

IDsmooth-oak-bark-texture-seamless
CategoryBark
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Experience the smooth oak bark texture seamless high resolution up to 8k, a meticulously crafted digital material designed to capture the natural complexity of oak bark with exceptional clarity and detail. This texture represents the organic composition of oak bark, composed primarily of a fibrous, layered wood substrate interwoven with natural resins and pigments. The surface finish is subtly weathered yet smooth, reflecting the gradual erosion and natural oxidation that oak bark undergoes over time, giving it a refined, tactile appearance ideal for photorealistic rendering. The pattern features fine grain orientation and porosity typical of mature oak bark, with variations in color driven by natural pigments ranging from warm browns to muted grays, enhanced by mineral deposits that subtly influence its roughness and reflectivity.

Within physically based rendering (PBR) workflows, this tileable smooth oak bark texture seamless high resolution up to 8k excels by providing detailed BaseColor maps that accurately convey the natural color gradients and organic pigments of oak bark. The Normal map captures the intricate fibrous structure and subtle surface irregularities, adding depth and realism to 3D surfaces. Roughness channels are finely tuned to represent the bark’s semi-matte finish, balancing light diffusion with subtle highlights from smooth, weathered areas. Metallic values remain low, consistent with organic wood materials, while Ambient Occlusion enhances crevices and fissures, emphasizing texture depth. The Height or Displacement map enables realistic parallax effects, further enriching the tactile authenticity of the bark surface when applied in 3D environments.

Optimized for high-resolution workflows, this smooth oak bark texture seamless high resolution up to 8k is perfect for large-scale applications such as architectural visualization, environment art, and concept prototyping. Its seamless tiling ensures no visible edges or repetition artifacts, making it ideal for use in Blender, Unity, and Unreal Engine with minimal setup. The texture’s clarity and stability avoid the common pitfalls of auto-generated bark textures, delivering a reliable and natural aesthetic. For best results, adjusting the roughness and normal intensity to suit your specific lighting conditions is recommended, allowing the bark surface to respond naturally to scene illumination and maintain visual coherence across different angles and distances.

The AI-generated smooth oak bark texture seamless high resolution up to 8k offers a detailed 3D preview that highlights its realistic PBR appearance and seamless composition for advanced material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.