Coarse Linen Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Linen Seamless Texture

IDcoarse-linen-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Linen Seamless Texture is an AI-generated tileable texture meticulously crafted to replicate the organic structure and tactile quality of natural linen fabric. Composed primarily of interwoven flax fibers—a plant-based organic substrate—this texture captures the subtle variations in fiber orientation and the coarse weave pattern typical of traditional linen materials. The fine interplay of binders and natural fibers results in a porous surface with slight irregularities lending an authentic sense of depth and weathering when applied. Its surface finish is matte and unpolished exhibiting the characteristic roughness and fibrous detail that define coarse linen enhanced by soft earthy colorants reflecting natural dyes and pigment variations found in undyed or lightly treated textiles.

In PBR workflows the texture’s BaseColor (Albedo) channel reveals a warm muted palette with nuanced thread color shifts and shadowing between yarns. The Normal map emphasizes the fabric’s grain and weave structure simulating the raised fibers and interlacing threads that create a three-dimensional feel. Roughness is carefully balanced to reflect the matte non-reflective nature of linen avoiding glossy highlights while allowing slight specular variance where fibers catch light. The Metallic channel remains near zero consistent with the organic non-metallic composition. Ambient Occlusion enhances crevices and fiber intersections adding realism by simulating subtle shadowing. Height or Displacement maps provide gentle elevation differences that replicate the tactile surface undulations of the woven textile perfect for adding physical depth in high-detail renders.

With a resolution of up to 8K this seamless coarse linen texture is optimized for demanding projects requiring high fidelity and detail preservation across vast surfaces. It integrates seamlessly with major engines like Blender Unreal Engine and Unity supporting efficient workflows with minimal setup. Ideal for basic-materials textures in real-time scenes cinematic renders level dressing or material studies it accelerates creative processes by delivering consistent natural-looking fabric detail. For best results adjust the UV scale to maintain the realistic grain size relative to your scene’s scale and fine-tune roughness values to suit your lighting environment ensuring the texture remains grounded and believable without appearing flat or overly smooth.

The tileable coarse linen seamless texture offers a detailed AI texture coarse linen seamless texture with a realistic coarse linen seamless texture and smooth coarse linen seamless texture transitions enhanced by a 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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