Coarse Plaster Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Coarse Plaster Seamless Texture

IDcoarse-plaster-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Coarse Plaster Seamless Texture is a meticulously crafted tileable texture designed specifically for basic-materials workflows capturing the authentic characteristics of traditional plaster surfaces with a coarse tactile finish. This texture simulates a mineral-based plaster substrate typically composed of lime or cement binders combined with fine aggregates such as sand and small stone fragments. The texture reflects the natural porosity and slight irregularities found in weathered plaster offering subtle micro-roughness and variations in grain orientation that contribute to its realistic appearance. The surface finish is matte and unpolished emphasizing a raw utilitarian aesthetic that works well in both interior and exterior architectural visualizations. Coloration is predominantly neutral with soft off-white and grey tones mimicking natural pigments and oxide layers that develop over time due to environmental exposure and curing processes.

In Physically Based Rendering (PBR) workflows this coarse plaster texture excels by providing detailed and consistent data across multiple channels. The BaseColor (Albedo) map delivers a nuanced natural plaster coloration without artificial gloss while the Normal map encodes fine surface bumps and micro-detail enhancing the sense of depth and tactile roughness. The Roughness channel is calibrated to reflect the diffuse and matte qualities of plaster avoiding unwanted shine but allowing subtle light scattering to simulate the material’s slightly uneven surface. There is no metallic component as plaster is inherently non-metallic so the Metallic map remains black. Ambient Occlusion is baked to emphasize crevices and surface breaks adding depth in shaded areas. Height or Displacement maps accurately represent the coarse granularity and small surface variations making the texture ideal for parallax and displacement effects in high-fidelity renders.

With resolutions up to 8K this seamless coarse plaster texture is optimized for seamless integration into modern 3D pipelines including Blender Unreal Engine and Unity. Its large tileable design ensures clarity and cohesion even on expansive UV islands without visible repetition or seams making it perfect for real-time scenes cinematic renders level dressing and material studies. For best results it is recommended to combine this texture with a subtle ambient occlusion pass and a light normal map overlay to enhance surface breakup without oversharpening. Adjusting the UV scale to match real-world plaster dimensions and fine-tuning roughness values will further improve realism and material fidelity.

This AI-generated coarse plaster seamless texture provides a structurally consistent and production-ready solution ideal for artists and developers seeking a reliable high-resolution basic-materials texture that delivers predictable and repeatable results across diverse projects and engines.

The AI texture coarse plaster seamless texture offers a tileable coarse plaster seamless texture with a consistent coarse plaster seamless texture ideal for basic-materials textures allowing for a detailed 3D preview of its PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.