Solid Plaster Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Solid Plaster Seamless Texture

IDsolid-plaster-seamless-texture
Sand-soil
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Solid Plaster Seamless Texture offers a high-quality tileable surface ideal for replicating the appearance of solid plaster finishes commonly found in sand-soil environments. This texture is crafted to simulate a mineral-based plaster substrate composed primarily of fine aggregates and natural binders that create a subtly porous yet durable surface. The plaster’s microstructure includes finely dispersed mineral grains and organic fibers lending an authentic tactile quality with moderate roughness and slight weathering effects. Its surface finish is matte and slightly brushed capturing the nuanced interplay of light and shadow across a gently uneven plastered wall. Natural earth pigments and oxide layers provide warm neutral tones characteristic of sand-soil materials enhancing realism through subtle color variation and depth.

This seamless solid plaster texture integrates multiple PBR channels to faithfully reproduce physical properties: the BaseColor (Albedo) channel reflects the warm muted hues of natural plaster enriched by dispersed pigments; the Normal map encodes fine surface irregularities and grain orientation that influence light scattering; Roughness defines the semi-matte finish with moderate variation to simulate weathered plaster; the Metallic channel remains minimal to non-existent consistent with non-metallic plaster substrates; Ambient Occlusion enhances depth perception around crevices and surface imperfections; and Height/Displacement maps capture subtle relief details contributing to a convincing 3D surface profile. Rendered in resolutions up to 8K this texture delivers crisp detail and smooth tiling for expansive coverage without visible seams or repetition artifacts.

Compatible out-of-the-box with Blender Unity and Unreal Engine this AI-generated solid plaster seamless texture streamlines workflow with minimal setup making it a versatile choice for architectural visualization environment art concept prototyping and quick look development. For optimal results consider adjusting the UV scale to balance detail density with performance and fine-tuning roughness to match specific lighting conditions. Applying a subtle ambient occlusion layer alongside a gentle normal pass can further enhance surface breakup adding realism without oversharpening. Incorporating this tileable solid plaster seamless texture into your material library will significantly accelerate project iteration while maintaining a natural believable aesthetic consistent with sand-soil textures and environments.

The AI-generated solid plaster seamless texture offers a highly detailed 3D preview that accurately represents the seamless solid plaster seamless texture with consistent PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.