Matte Plaster Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Matte Plaster Seamless Texture

IDmatte-plaster-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Matte Plaster Seamless Texture a meticulously crafted tileable texture designed for the basic-materials category offering a highly detailed and realistic plaster surface with a soft matte finish. This texture simulates a mineral-based plaster substrate composed of fine aggregates and natural binders that create a slightly porous yet smooth surface typical of traditional plaster walls. The subtle grain orientation and carefully balanced micro-roughness reflect the natural weathering and material composition lending authenticity to architectural visualizations and environment art. The surface finish is uniformly matte without gloss or shine emphasizing a clean and elegant aesthetic that scales seamlessly across large surfaces without visible seams or distortions.

In terms of PBR material mapping the BaseColor (Albedo) channel captures the muted earthy tones characteristic of plaster with subtle variations that hint at fine pigment distribution and oxide layers. The Normal map highlights micro-detail and structural consistency reproducing the delicate surface irregularities and gentle undulations formed by the plaster’s binder and aggregates. The Roughness map is finely tuned to convey the matte quality avoiding any reflective highlights while preserving a natural tactile feel. Metallic values are minimal to none reflecting the non-metallic nature of plaster while Ambient Occlusion enhances depth perception by simulating soft shadowing in crevices and pores. Height or Displacement maps provide additional surface breakup ideal for enhancing realism in close-up renders or parallax effects.

With a high resolution of up to 8K this seamless matte plaster texture is optimized for fast iteration and smooth integration within popular 3D platforms such as Blender Unreal Engine and Unity. Its tileable nature ensures that it can be applied repeatedly over extensive geometry without visible repetition or seams making it perfect for quick look development concept prototyping and detailed architectural visualization. For best results it is recommended to adjust the UV scale to balance detail density and overall surface coherence and to pair the texture with subtle ambient occlusion and a light normal pass. This approach enhances surface breakup and depth perception without introducing oversharpening or visual noise accelerating your workflow and improving the final output quality.

The tileable matte plaster seamless texture offers a basic-materials texture with an ai texture matte plaster seamless texture design that ensures a consistent 3D preview and realistic PBR appearance through its seamless matte plaster seamless texture and matte plaster seamless texture composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.