Smooth Foam Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Foam Seamless Texture

IDsmooth-foam-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Smooth Foam Seamless Texture is an AI-generated material designed specifically to enhance and accelerate workflows involving basic-materials textures. This seamless smooth foam seamless texture features a base substrate that emulates a polymeric foam with a fine uniform cellular structure giving it a lightweight and porous composition. The texture’s microstructure simulates interconnected foam cells bound by a subtle adhesive matrix creating a consistent grain orientation that contributes to its smooth surface finish. The surface finish appears soft and matte with minimal specular highlights as if lightly brushed or polished to reduce glare. Colorants in this texture are subtle and neutral reminiscent of pale off-whites or light grays achieved through simulated pigment dispersion within the foam’s polymer base layer allowing it to blend naturally in various design contexts without overpowering the scene’s color palette.

In physically based rendering (PBR) channels this tileable smooth foam seamless texture delivers a highly detailed BaseColor/Albedo map with soft tonal variations to reflect the foam’s natural shading and subtle pigment effects. The Normal map enhances the perception of the foam’s microbubbles and gentle undulations adding realistic depth and tactile feel to surfaces. Roughness is carefully calibrated to represent the soft non-glossy nature of foam avoiding sharp reflections while retaining a believable surface sheen. The Metallic channel remains effectively null as foam is non-metallic while Ambient Occlusion maps emphasize the depth within the cellular structure enriching shadowing in crevices. Height or Displacement maps are generated to capture the slight elevation changes in the foam’s surface providing convincing parallax effects when applied in real-time scenes or cinematic renders.

This high-resolution texture supports up to an impressive 8K resolution ensuring exceptional detail and clarity even on large-scale surfaces without visible seams making it ideal for detailed 3D preview workflows. It is fully compatible with industry-standard tools such as Blender Unreal Engine and Unity allowing seamless integration into real-time environments level dressing material studies or cinematic production pipelines. To achieve the best visual results it is recommended to maintain consistent texel density across all assets and carefully adjust UV scaling to prevent distortion or stretching of the foam pattern. Additionally fine-tuning the roughness parameter can help tailor the surface’s softness to specific lighting conditions or artistic requirements.

Designed to provide predictable repeatable results this smooth foam seamless texture is a versatile asset for artists and developers seeking a naturalistic foam material that scales elegantly across large surfaces without compromising detail or structural consistency. Its AI-driven generation process prioritizes micro-detail and seamless tiling delivering a convincing production-ready texture that elevates basic-materials workflows with efficiency and quality. Whether used in real-time applications or high-fidelity renders this texture offers a practical and visually appealing solution for simulating soft foam surfaces in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.