Ancient Stone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Stone Seamless Texture

IDancient-stone-seamless-texture
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Ancient Stone Seamless Texture a meticulously crafted tileable texture designed to replicate the authentic appearance of aged stone surfaces. This texture is rooted in the natural mineral composition of ancient sedimentary rock featuring a subtle blend of quartz and feldspar grains bound by natural cementing agents that evoke a weathered yet durable surface. The material showcases fine aggregates with varied grain orientation contributing to its organic porosity and natural fissures. Its surface finish combines a gently eroded matte patina with slight roughness highlighting natural oxide layers and mineral pigments that give the stone its distinctive earthy tones and muted color variations. This complex composition translates seamlessly into PBR workflows with the BaseColor channel capturing nuanced hues and pigment dispersal while the Normal map defines intricate surface irregularities and micro-fissures. The Roughness map balances a natural variance between smooth and coarse patches to simulate weathering effects. Minimal metallic reflections are represented in the Metallic channel consistent with non-metallic stone and Ambient Occlusion enhances the perception of depth in crevices. Height and Displacement maps accurately convey surface relief emphasizing fine cracks and subtle undulations typical of ancient stone.

Rendered at an ultra-high resolution of up to 8K this seamless ancient stone texture scales elegantly across large surfaces without any visible seams making it ideal for real-time scenes cinematic renders and detailed level dressing in 3D environments. The texture is fully compatible with industry-standard engines such as Blender Unity and Unreal Engine requiring minimal setup for immediate integration. The file formats include high-quality PNG and WEBP ensuring flexibility and performance across different platforms. Generated using advanced AI workflows the texture achieves a perfect balance between crisp detail and controlled noise resulting in a natural believable appearance that enhances realism in any project. The seamless tiling ensures continuous pattern repetition preserving the integrity of the stone’s intricate details even when applied over expansive digital landscapes.

For optimal results it is recommended to carefully adjust the roughness and normal intensity values to align with your scene’s specific lighting conditions as this will maintain the material’s grounded authentic feel. Additionally fine-tuning the UV scale can help emphasize the texture’s granularity and surface complexity ensuring the stone’s weathered character is visually impactful. The height and parallax maps offer further depth cues making the texture especially effective in close-up renders or interactive applications where surface detail is critical. This ancient stone seamless texture provides a versatile and high-fidelity solution for artists and developers seeking to enrich their 3D projects with realistic stone materials that combine historical authenticity with modern technical precision.

The AI texture ancient stone seamless texture offers a highly detailed tileable ancient stone seamless texture with realistic stone textures that enhance any 3D preview by providing a consistent and natural-looking ancient stone seamless texture ideal for PBR materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.