Modern Carbon Fiber Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Modern Carbon Fiber Seamless Texture

IDmodern-carbon-fiber-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Modern Carbon Fiber Seamless Texture is an advanced AI-generated tileable pattern crafted to replicate the intricate composition and appearance of genuine carbon fiber materials. At its core this texture captures the essence of woven carbon fibers—thin high-strength polymer filaments aligned meticulously in a tight repetitive weave pattern. The base substrate suggests a polymer matrix binder typically epoxy resin which holds the continuous carbon fiber bundles firmly in place. The surface finish is sleek and polished reflecting the high-tech modern aesthetic of carbon fiber composites commonly used in aerospace automotive and sporting goods industries. The texture’s subtle interplay of light and shadow mimics the slight sheen and anisotropic reflection characteristic of real carbon fiber while the deep black and muted gray colorants simulate the pigment and oxidation layers that give carbon fiber its signature look.

In terms of PBR channels this seamless modern carbon fiber texture excels in conveying realistic material properties across multiple maps. The BaseColor (Albedo) channel features a near-black tone interwoven with subtle gray highlights that outline the fiber bundles emphasizing their orientation and structural consistency. The Normal map introduces finely detailed micro-reliefs that simulate the raised fibers and slight weave undulations enhancing the tactile feel and three-dimensionality. Roughness values are carefully balanced to represent the polished yet slightly textured finish enabling just enough gloss to suggest a smooth surface without excessive reflectivity. The Metallic channel remains predominantly low reflecting carbon fiber’s non-metallic nature while the Ambient Occlusion map accentuates fiber intersections and crevices adding depth to the weave. Finally the Height or Displacement map offers subtle elevation differences to reinforce the woven structure when used with parallax or tessellation techniques.

Designed to accelerate basic-materials workflows this seamless modern carbon fiber texture is optimized up to 8K resolution ensuring crisp detail even on large surfaces without visible tiling artifacts. It integrates seamlessly with popular 3D applications such as Blender Unreal Engine and Unity supporting fast iteration loops and high-quality 3D previews. This makes it an ideal choice for architectural visualization game environment creation product mockups and interior staging where realistic carbon fiber surfaces are demanded. For best results consider adjusting the UV scale to maintain proportional fiber pattern density relative to the object’s size and fine-tune roughness values to match your scene’s lighting conditions—slightly lowering roughness can enhance the signature glossy finish typical of carbon fiber composites.

The tileable modern carbon fiber seamless texture offers a highly detailed seamless modern carbon fiber seamless texture ideal for AI texture applications providing a realistic PBR appearance that integrates smoothly with basic-materials textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.