Realistic Stone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Realistic Stone Seamless Texture

IDrealistic-stone-seamless-texture
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Realistic Stone Seamless Texture is a meticulously crafted digital material designed to replicate natural stone surfaces with exceptional fidelity. This texture captures the complex mineral composition of sedimentary rock featuring a balanced matrix of quartz feldspar and mica grains bound by natural cementing agents. The subtle variations in grain size and orientation emulate the anisotropic layering found in real stone while the surface exhibits moderate porosity and weathering effects such as fine fissures and gentle erosion. The finish is matte with slight roughness reflecting a naturally aged stone that has not been polished but retains a tactile weather-beaten character. Coloration arises from mineral oxides and iron-rich pigments creating a warm palette of grays browns and earthy hues that enhance realism and depth.

This tileable realistic stone seamless texture is optimized across all PBR channels to ensure photorealistic rendering in modern 3D workflows. The BaseColor (Albedo) map faithfully reproduces the nuanced pigment layers without baked lighting maintaining color accuracy under dynamic illumination. The Normal map conveys subtle surface relief emphasizing grain boundaries and micro-cracks for enhanced tactile perception. Roughness values vary naturally to simulate the contrast between smoother mineral facets and rougher weathered areas while the Metallic channel remains near zero consistent with non-metallic stone. Ambient Occlusion adds soft shadowing in crevices to boost depth and the Height/Displacement map enables realistic parallax effects enhancing the perception of depth without excessive geometry. With resolutions up to 8K this tileable realistic stone seamless texture supports high-detail applications ensuring crisp detail even on expansive surfaces.

Ready to integrate seamlessly into Blender Unreal Engine and Unity this ai texture realistic stone seamless texture supports fast iteration loops and look development ideal for environment art architectural visualization and concept prototyping. For best results maintain consistent UV scale to preserve texel density across assets and fine-tune roughness to match lighting conditions—lower roughness yields a subtly reflective sheen typical of lightly weathered stone while higher values emphasize a dry matte finish. Adjusting height displacement can further enhance realism by simulating surface irregularities without heavy mesh subdivision. This versatile stone texture enables artists and designers to cover large areas with flawless tiling delivering a natural coherent look without repetitive artifacts common in auto-generated materials.

The seamless realistic stone seamless texture offers highly detailed stone textures with a consistent pattern and a 3D preview to accurately assess its PBR appearance in various applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.