Stylized Plaster Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Stylized Plaster Seamless Texture

IDstylized-plaster-seamless-texture
Basic-materials
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Stylized Plaster Seamless Texture is an expertly AI-generated tileable texture designed to accelerate workflows involving basic-materials textures while delivering a highly stylized yet believable plaster surface. This texture simulates a mineral-based plaster substrate composed primarily of fine ceramic particles bound by natural gypsum or lime-based adhesives. The composition subtly incorporates fine aggregates and fibrous inclusions that create a delicate grain orientation contributing to the texture’s distinctive tactile quality. Its porosity and mild weathering effects are carefully balanced to evoke a realistic yet artistic surface finish that resembles hand-applied plaster with a matte slightly brushed appearance. Pigmentation is achieved through soft oxide layers and mineral pigments providing a natural muted color palette that enhances the material’s authentic plaster look without overwhelming vibrancy.

In Physically Based Rendering (PBR) terms the Stylized Plaster Seamless Texture excels across all channels with meticulous attention to material realism and stylization. The BaseColor or Albedo channel presents subtle tonal variations reflecting mineral pigmentation and weathered surface nuances. The Normal map introduces fine surface undulations and soft ridges typical of plaster application offering depth without harshness. Roughness is tuned to a mid-high level simulating the diffuse non-reflective finish of a plaster wall while the Metallic channel remains at zero to maintain the non-metallic nature of plaster. Ambient Occlusion enhances the perception of crevices and fine surface recesses for improved 3D preview fidelity. Height or Displacement data is softly detailed allowing realistic surface breakup and subtle parallax effects that add convincing dimensionality in real-time engines like Unreal and Unity.

With resolutions up to an impressive 8K this seamless stylized plaster seamless texture is optimized for modern pipelines and works seamlessly in Blender Unity and Unreal Engine with minimal setup. Its large coherent UV islands maintain clarity and cohesion ensuring no visible seams or texture stretching even on expansive surfaces. The texture’s design supports concept prototyping environment art architectural visualization and quick look development making it a versatile asset for creative projects. A practical tip for optimal results is to slightly scale UVs larger than default and reduce roughness values moderately when simulating plaster in well-lit indoor scenes to enhance subtle surface breakup without losing the material’s inherent softness.

The tileable stylized plaster seamless texture offers a consistent ai texture stylized plaster seamless texture that enhances material realism through its detailed texture and PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.