Eroded Stone Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Eroded Stone Seamless Texture

IDeroded-stone-seamless-texture
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Eroded Stone Seamless Texture is an AI-generated tileable eroded stone seamless texture crafted to enhance and accelerate your stone texture workflows across various 3D applications. This texture simulates the complex composition of natural stone characterized by a mineral-rich base substrate with irregular grain orientation and subtle porosity caused by weathering and erosion over time. Fine aggregates and microscopic mineral inclusions create a richly detailed surface while natural binders within the stone matrix give it structural cohesion. The surface finish reflects a lightly worn matte patina that balances rough and smooth areas with muted earth tones enhanced by mineral oxide layers and natural pigment variations providing a realistic aged stone appearance ideal for architectural visualization environment art and concept prototyping.

In physically based rendering (PBR) workflows this seamless eroded stone seamless texture excels by delivering multiple complementary channels with high fidelity up to 8K resolution. The BaseColor/Albedo channel captures the nuanced color variations and pigment deposits seen in natural stone. The Normal and Height/Displacement maps emphasize the subtle erosion patterns surface roughness and depth variations conveying the tactile irregularities of weathered stone surfaces. The Roughness map controls the diffuse reflection replicating the balance between polished and matte areas caused by natural wear. The Metallic channel remains minimal consistent with non-metallic stone materials while Ambient Occlusion enhances the perception of crevices and micro-structure lending a convincing production-ready realism to your renders. This texture is fully seamless and tileable allowing it to scale elegantly across large surfaces without visible seams or repetition artifacts.

Designed with versatility in mind this AI texture eroded stone seamless texture integrates seamlessly into popular 3D software such as Blender Unreal Engine and Unity providing predictable repeatable results that streamline your look development process. Its high-resolution format supports both PNG and WEBP files ensuring efficient workflows and crisp detail retention even on expansive architectural models or large environmental terrains. For optimal visual fidelity it is recommended to adjust the roughness or normal intensity parameters within your material editor to match your scene’s specific lighting conditions ensuring the stone texture remains grounded and believable across varied lighting rigs and camera angles.

The eroded stone seamless texture offers a highly detailed stone texture composition with realistic wear patterns providing an accurate 3D preview for precise PBR material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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