Patterned Tile Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Patterned Tile Seamless Texture

IDpatterned-tile-seamless-texture
Ceramic-tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Patterned Tile Seamless Texture is a meticulously crafted AI-generated texture designed specifically for ceramic-tile materials boasting a high resolution of up to 8K. Its base substrate mimics natural ceramic composed of finely ground mineral clays combined with organic binders and carefully controlled firing processes to produce a durable low-porosity surface. The pattern’s intricate design is formed through subtle grain orientation and embedded aggregates that replicate authentic tile manufacturing techniques. Colorants are applied using oxide layers and mineral pigments resulting in a rich consistent hue that appears naturally variegated without artificial uniformity. The surface finish suggests a semi-polished glaze with slight micro-roughness enhancing the tactile realism while maintaining a clean reflective quality appropriate for both indoor and outdoor ceramic-tile applications.

In terms of Physically Based Rendering (PBR) workflows this tileable patterned tile seamless texture excels by providing detailed BaseColor (Albedo) maps that showcase the nuanced pigmentation and subtle color transitions typical of ceramic glazes. The Normal map captures fine surface irregularities such as glaze undulations and slight embossing in the pattern contributing to believable light interaction. Roughness maps balance between smooth reflective highlights and matte areas replicating the ceramic’s glaze finish with controlled variance to prevent an overly artificial look. The Metallic channel remains near zero as ceramic materials are non-metallic while the Ambient Occlusion map enhances depth perception by simulating natural shadowing within the tile’s embossed pattern. Height or Displacement maps add dimensionality allowing realistic surface breakup and subtle relief for enhanced parallax effects in real-time engines.

This seamless patterned tile seamless texture is optimized to accelerate workflows across popular platforms such as Blender Unity and Unreal Engine ensuring predictable and repeatable results when applied across large surfaces. Its tileable nature allows for effortless coverage of vast areas without visible seams or pattern repetition artifacts making it ideal for real-time scenes cinematic renders architectural visualization and level dressing. As a practical tip adjusting the UV scale in your 3D software to slightly enlarge the texture can help emphasize the pattern’s detail while fine-tuning roughness values can control the ceramic glaze’s reflectivity to suit different lighting environments. Incorporating a subtle Ambient Occlusion pass alongside a light Normal map overlay further enhances surface breakup and realism without introducing harsh contrasts or oversharpening the texture’s features.

The ai texture patterned tile seamless texture offers a realistic ceramic-tile texture with a detailed pattern and a 3D preview that accurately represents its PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.