Decorative Brick Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Decorative Brick Seamless Texture

IDdecorative-brick-seamless-texture
Brick
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Decorative Brick Seamless Texture is an AI-generated tileable decorative brick seamless texture designed to accelerate your brick workflows with unmatched clarity and precision. This high-resolution texture features a clean and repeatable pattern that scales elegantly across large surfaces without visible seams making it ideal for architectural visualization environment art concept prototyping and quick look development. Crafted to mimic the complex composition of traditional decorative bricks this texture replicates the mineral-based ceramic substrate subtly interspersed with fine aggregates that create a slightly porous surface. The binders and adhesives used in the original brick material are visually represented by the smooth transition between bricks and mortar while the surface finish exhibits a natural matte to semi-rough texture with occasional weathering effects adding realism and depth to your materials.

In terms of PBR channels the base color or albedo map captures the authentic earthy tones and subtle pigment variations typical of decorative bricks balanced with light and shadow to simulate natural oxide layers and pigment deposits. The normal map incorporates the fine grain orientation and surface irregularities highlighting the brick’s slight roughness and the mortar’s recessed joints. Roughness is carefully tuned to reflect a surface that is not overly polished providing a tactile slightly matte finish without metallic shine which is confirmed by a nearly zero metallic channel. Ambient occlusion enhances the depth in crevices and mortar lines while the height/displacement map offers subtle elevation differences perfect for parallax or tessellation effects in real-time engines. This combination ensures a visually rich and physically accurate representation suitable for Blender Unity and Unreal Engine projects supporting resolutions up to 8K for ultra-detailed renders and real-time 3D previews.

To achieve optimal results when integrating this seamless decorative brick seamless texture into your projects it is recommended to maintain consistent texel density across all assets and keep UV maps uniform to prevent pattern stretching or distortion. Adjusting the roughness channel can further refine the surface’s tactile appearance allowing you to simulate variations from freshly laid bricks to weathered aged surfaces. This texture is fully licensed for personal and commercial use making it a versatile and reliable asset in your material library to help you iterate faster and deliver predictable high-quality results across diverse applications.

The AI-generated decorative brick seamless texture offers highly detailed brick textures with consistent PBR appearance ensuring realistic surface reflections and depth for material applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.